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Help me make a Master of Minor Magic
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<blockquote data-quote="Neonchameleon" data-source="post: 6666674" data-attributes="member: 87792"><p>I'm going to suggest you tweak your build design away from the multiclassing a little. If by cantrips you mean you love At Will Magic you can do <em>way</em> better than grabbing a level in each class.</p><p></p><p>The class you are looking for is <em>Warlock</em>.</p><p></p><p>At level 1 you get the two standard wizardly cantrips. Minor Image and Prestidigitatation. You have a Pact with the Great Old Ones that gives you telepathy at will. (Hi there, non-cantrip at will magic).</p><p></p><p>You also go (variant) human and take the Actor feat (of all things - I know it's non-magic). +1 CHA takes your Charisma up to 18 - and gives you Advantage on rolls to pretend to be something else. Which is extremely useful with illusion magic.</p><p></p><p>Level 2 is where we start adding nitrous oxide to the engine. You get two Invocations. One of which gives you Disguise Self At Will. The other of which gives you Silent Image At Will. (Hi again, non-cantrip at will magic). You're a master of minor magic, and a genuine master.</p><p></p><p>Level 3 we still want you to remain a Warlock. This is for the excellent <em>Pact of the Book</em>. Three cantrips from any class - and attack cantrips use your Charisma. My recommendations would involve Guidance, Thaumaturgy, Druidcraft, and Vicious Mockery (as a last ditch melee attack). Posisbly also Detect Magic - and you'll want Eldritch Blast as the best damaging cantrip in the game but can grab that when you start getting multi-attacks with it at level 5.</p><p></p><p>And from there I'd grab a couple of extra cantrips with the fourth level feat; speaking personally I'd stay in Warlock the rest of the way as you have a number of further At Will magic tricks you can pick up later. Little things like Devil's Sight, Levitation, a push on your Eldritch Blast (I'd certainly say that's at least a cantrip equivalent), and the ability to alter self at will. Oh, and your Tome of Secrets that can contain any rituals from any classes.</p><p></p><p>Between Pact of the Tome, Magic Initiate, and Spell Sniper you can pick up six out-of-class cantrips (I know you'd like more). You can hold up your end in combat with a scary multi-attack Eldritch Blast (giving you the best at will DPR of any caster). And you're an incredible illusionist with at will magic that reaches way beyond standard cantrips.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6666674, member: 87792"] I'm going to suggest you tweak your build design away from the multiclassing a little. If by cantrips you mean you love At Will Magic you can do [I]way[/I] better than grabbing a level in each class. The class you are looking for is [I]Warlock[/I]. At level 1 you get the two standard wizardly cantrips. Minor Image and Prestidigitatation. You have a Pact with the Great Old Ones that gives you telepathy at will. (Hi there, non-cantrip at will magic). You also go (variant) human and take the Actor feat (of all things - I know it's non-magic). +1 CHA takes your Charisma up to 18 - and gives you Advantage on rolls to pretend to be something else. Which is extremely useful with illusion magic. Level 2 is where we start adding nitrous oxide to the engine. You get two Invocations. One of which gives you Disguise Self At Will. The other of which gives you Silent Image At Will. (Hi again, non-cantrip at will magic). You're a master of minor magic, and a genuine master. Level 3 we still want you to remain a Warlock. This is for the excellent [I]Pact of the Book[/I]. Three cantrips from any class - and attack cantrips use your Charisma. My recommendations would involve Guidance, Thaumaturgy, Druidcraft, and Vicious Mockery (as a last ditch melee attack). Posisbly also Detect Magic - and you'll want Eldritch Blast as the best damaging cantrip in the game but can grab that when you start getting multi-attacks with it at level 5. And from there I'd grab a couple of extra cantrips with the fourth level feat; speaking personally I'd stay in Warlock the rest of the way as you have a number of further At Will magic tricks you can pick up later. Little things like Devil's Sight, Levitation, a push on your Eldritch Blast (I'd certainly say that's at least a cantrip equivalent), and the ability to alter self at will. Oh, and your Tome of Secrets that can contain any rituals from any classes. Between Pact of the Tome, Magic Initiate, and Spell Sniper you can pick up six out-of-class cantrips (I know you'd like more). You can hold up your end in combat with a scary multi-attack Eldritch Blast (giving you the best at will DPR of any caster). And you're an incredible illusionist with at will magic that reaches way beyond standard cantrips. [/QUOTE]
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