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Help me make a Monk -> Thief-Acrobat
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2499810" data-attributes="member: 23094"><p>A thief-acrobat isn't necessarily about being sneaky, though. It's skill prereqs don't include Hide or Move Silently. They're 8 ranks in Balance, Climb, Jump, and Tumble, and Evasion.</p><p></p><p>A TA gains huge bonuses to their combat mobility skills - Climb, Jump, Balance, and Tumble - especially when taking the "Accelerated X" options. They gain virtual immunity to being knocked prone (i.e., stand as a non-provoking free action, don't take an AC or Attack penalty when prone).</p><p></p><p>Here's a list of the benefits they get:</p><p></p><ul> <li data-xf-list-type="ul">Fast Acrobatics(Ex): A thief-acrobat ignores the normal -5 penalty when making a Balance check while moving her full normal speed. She can climb half her speed as a move action without taking a -5 penalty on her Climb check. Finally, she can tumble at her full speed without taking the normal -10 penalty on her Tumble check.</li> <li data-xf-list-type="ul">Kip Up(Ex): A thief-acrobat can stand up from a prone position as a free action that doesn't provoke attacks of opportunity. This ability works only if the thief-acrobat wears light or no armor and carries no more than a light load.</li> <li data-xf-list-type="ul">Steady Stance(Ex): A thief-acrobat remains stable on her feet when others have difficulty standing. She is not considered flat-footed while balancing or climbing, and she adds her class level as a bonus on Balance or Climb checks to remain balancing or climbing when she takes damage.</li> <li data-xf-list-type="ul">Agile Fighting(Ex): A thief-acrobat gains a +1 dodge bonus to Armor Class. When fighting defensively or using total defense, this bonus becomes +2. In addition, a thief-acrobat takes no penalty to her Armor Class or on her melee attack rolls when kneeling, sitting, or prone. This ability works only if a thief-acrobat wears light or no armor and carries no more than a light load.</li> <li data-xf-list-type="ul">Agile Fighting(Ex): A thief-acrobat gains a +2 dodge bonus to Armor Class. When fighting defensively or using total defense, this bonus becomes +3. In addition, a thief-acrobat takes no penalty to her Armor Class or on her melee attack rolls when kneeling, sitting, or prone. This ability works only if a thief-acrobat wears light or no armor and carries no more than a light load.</li> <li data-xf-list-type="ul">Slow Fall(Ex): A thief-acrobat redices the effective distance of falls by 20 feet. If a thief-acrobat has this ability from another class, the distances stack to determine the effective reduction of the falling distance.</li> <li data-xf-list-type="ul">Slow Fall(Ex): A thief-acrobat redices the effective distance of falls by 30 feet. If a thief-acrobat has this ability from another class, the distances stack to determine the effective reduction of the falling distance.</li> <li data-xf-list-type="ul">Acrobatic Charge(Ex): A thief-acrobat can charge over difficult terrain that normally slows movement or through allies blocking her path. Depending on the circumstances, she may still need to make appropriate checks (such as Jump, Tumble, or Use Rope checks) to successfully move over the terrain.</li> <li data-xf-list-type="ul">Improved Defensive Roll(Ex): A thief-acrobat may use her defensive roll ability twice per day.</li> <li data-xf-list-type="ul">Skill Mastery(Ex): A thief-acrobat has become so confident in the use of certain skills that she can use them reliably even under adverse conditions. When making a Balance, Climb, Jump, or Tumble check, she can take 10 even if stress and distractions would normally prevent her from doing so.</li> </ul></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2499810, member: 23094"] A thief-acrobat isn't necessarily about being sneaky, though. It's skill prereqs don't include Hide or Move Silently. They're 8 ranks in Balance, Climb, Jump, and Tumble, and Evasion. A TA gains huge bonuses to their combat mobility skills - Climb, Jump, Balance, and Tumble - especially when taking the "Accelerated X" options. They gain virtual immunity to being knocked prone (i.e., stand as a non-provoking free action, don't take an AC or Attack penalty when prone). Here's a list of the benefits they get: [list] [*]Fast Acrobatics(Ex): A thief-acrobat ignores the normal -5 penalty when making a Balance check while moving her full normal speed. She can climb half her speed as a move action without taking a -5 penalty on her Climb check. Finally, she can tumble at her full speed without taking the normal -10 penalty on her Tumble check. [*]Kip Up(Ex): A thief-acrobat can stand up from a prone position as a free action that doesn't provoke attacks of opportunity. This ability works only if the thief-acrobat wears light or no armor and carries no more than a light load. [*]Steady Stance(Ex): A thief-acrobat remains stable on her feet when others have difficulty standing. She is not considered flat-footed while balancing or climbing, and she adds her class level as a bonus on Balance or Climb checks to remain balancing or climbing when she takes damage. [*]Agile Fighting(Ex): A thief-acrobat gains a +1 dodge bonus to Armor Class. When fighting defensively or using total defense, this bonus becomes +2. In addition, a thief-acrobat takes no penalty to her Armor Class or on her melee attack rolls when kneeling, sitting, or prone. This ability works only if a thief-acrobat wears light or no armor and carries no more than a light load. [*]Agile Fighting(Ex): A thief-acrobat gains a +2 dodge bonus to Armor Class. When fighting defensively or using total defense, this bonus becomes +3. In addition, a thief-acrobat takes no penalty to her Armor Class or on her melee attack rolls when kneeling, sitting, or prone. This ability works only if a thief-acrobat wears light or no armor and carries no more than a light load. [*]Slow Fall(Ex): A thief-acrobat redices the effective distance of falls by 20 feet. If a thief-acrobat has this ability from another class, the distances stack to determine the effective reduction of the falling distance. [*]Slow Fall(Ex): A thief-acrobat redices the effective distance of falls by 30 feet. If a thief-acrobat has this ability from another class, the distances stack to determine the effective reduction of the falling distance. [*]Acrobatic Charge(Ex): A thief-acrobat can charge over difficult terrain that normally slows movement or through allies blocking her path. Depending on the circumstances, she may still need to make appropriate checks (such as Jump, Tumble, or Use Rope checks) to successfully move over the terrain. [*]Improved Defensive Roll(Ex): A thief-acrobat may use her defensive roll ability twice per day. [*]Skill Mastery(Ex): A thief-acrobat has become so confident in the use of certain skills that she can use them reliably even under adverse conditions. When making a Balance, Climb, Jump, or Tumble check, she can take 10 even if stress and distractions would normally prevent her from doing so.[/list] [/QUOTE]
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