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<blockquote data-quote="AbdulAlhazred" data-source="post: 6660823" data-attributes="member: 82106"><p>I'm thinking something akin to how Dungeon World works here. You're always letting the PCs roll, but that doesn't mean that every check is just an attack. You could have them make checks where success yields a successful attack, narrated as damage to the enemy, etc, and failure yields something negative, usually damage caused by a monster hitting you, but potentially some other tactical setback, etc. You could even draw up a short list of 'moves' that each character can use and define how they relate to the overall fight. You lack some niceties of DW, but its always possible to add them in (IE the 'success with a cost' 7-9 result). </p><p></p><p>As to whether this technique should lead to failure on 3 failed checks, I'm not sure. It COULD in cases where the goal isn't 'slaughter the enemy', but even then you still have to resolve what DOES happen to the fighting part of things. (IE if the PCs have failed to get the McGuffin before the bad guys retrieve it then what? Do you just narrate the bad guys hightailing it, or does the fight grind on?).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6660823, member: 82106"] I'm thinking something akin to how Dungeon World works here. You're always letting the PCs roll, but that doesn't mean that every check is just an attack. You could have them make checks where success yields a successful attack, narrated as damage to the enemy, etc, and failure yields something negative, usually damage caused by a monster hitting you, but potentially some other tactical setback, etc. You could even draw up a short list of 'moves' that each character can use and define how they relate to the overall fight. You lack some niceties of DW, but its always possible to add them in (IE the 'success with a cost' 7-9 result). As to whether this technique should lead to failure on 3 failed checks, I'm not sure. It COULD in cases where the goal isn't 'slaughter the enemy', but even then you still have to resolve what DOES happen to the fighting part of things. (IE if the PCs have failed to get the McGuffin before the bad guys retrieve it then what? Do you just narrate the bad guys hightailing it, or does the fight grind on?). [/QUOTE]
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