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<blockquote data-quote="Tequila Sunrise" data-source="post: 6660942" data-attributes="member: 40398"><p>Ooh, this looks interesting! Thanks for your work. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Exactly so. When starting this thread, my plan was to abstract the entire dungeon -- save for the last encounter -- into pure narrative-SC form. No map, no areas, just players choosing what their characters do as they explore the dungeon -- navigate, scout ahead, etc. -- and then roll+narrate their journey through the dungeon. Mini-SCs to present further dangers and choices, but nothing that requires any kind of map.</p><p></p><p>I'm starting to think that this approach would have worked better for labyrinth or wilderness kind of areas, where there aren't many visually-distinct encounters. But I'm finding this process surprisingly exhausting -- I don't know how much of it is the process, and how much is my emotional state interfering -- so I'm sticking with my initial super-abstract SC plan for this dungeon. Next time I'll go more toward the route that y'all prefer, and see how that works for the group.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6660942, member: 40398"] Ooh, this looks interesting! Thanks for your work. :) Exactly so. When starting this thread, my plan was to abstract the entire dungeon -- save for the last encounter -- into pure narrative-SC form. No map, no areas, just players choosing what their characters do as they explore the dungeon -- navigate, scout ahead, etc. -- and then roll+narrate their journey through the dungeon. Mini-SCs to present further dangers and choices, but nothing that requires any kind of map. I'm starting to think that this approach would have worked better for labyrinth or wilderness kind of areas, where there aren't many visually-distinct encounters. But I'm finding this process surprisingly exhausting -- I don't know how much of it is the process, and how much is my emotional state interfering -- so I'm sticking with my initial super-abstract SC plan for this dungeon. Next time I'll go more toward the route that y'all prefer, and see how that works for the group. [/QUOTE]
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