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Help me make WotC adventures better.
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<blockquote data-quote="RodneyThompson" data-source="post: 5108108" data-attributes="member: 3594"><p>Hello there everybody,</p><p></p><p>In case you don't know me, I'm Rodney Thompson, a D&D developer at Wizards of the Coast. Over the years I've seen WotC adventures take some knocks, to put it mildly. To put it more bluntly, I've seen comments to the effect that WotC adventures are, ahem, the worst. I'm not sure I agree, but there is a perception out there that some WotC-published adventures are sub-par.</p><p></p><p>I'd like to change that.</p><p></p><p>I'm making it my mission to change the way we design, develop, and edit adventures. It's not going to be a fast process, or an easy one, but I've formed my task force and have visited the quartermaster for ammunition and supplies. However, like any mission, mine needs some good Intelligence before the work can begin.</p><p></p><p>So, what I'd like to hear from the community is what you think would make published adventures better. What areas are WotC adventures lacking in that could be improved? What makes a good adventure for you, and why are the published adventures so far not doing that for you?</p><p></p><p>If you want to just post some thoughts, that's fine by me, and I'll be eager to read them. However, if you REALLY want to be a superstar, when you talk about something that can be improved, give me an example of a WotC adventure that does that thing badly (or not at all), and an example of an adventure that does that well. </p><p></p><p>The only other things I ask are this: 1) Be polite and respectful. I am not going to take you seriously if you rant and rave. 2) Avoid hyperbole. If I see the words "epic fail" or "worst adventure ever" there's a good chance I won't take your comments seriously. 3) Don't use this as a soapbox from which to launch complaints about 4th Edition. We're here to talk about adventures, people, not game systems.</p><p></p><p>So, that's pretty much it. Help me out, would ya?</p></blockquote><p></p>
[QUOTE="RodneyThompson, post: 5108108, member: 3594"] Hello there everybody, In case you don't know me, I'm Rodney Thompson, a D&D developer at Wizards of the Coast. Over the years I've seen WotC adventures take some knocks, to put it mildly. To put it more bluntly, I've seen comments to the effect that WotC adventures are, ahem, the worst. I'm not sure I agree, but there is a perception out there that some WotC-published adventures are sub-par. I'd like to change that. I'm making it my mission to change the way we design, develop, and edit adventures. It's not going to be a fast process, or an easy one, but I've formed my task force and have visited the quartermaster for ammunition and supplies. However, like any mission, mine needs some good Intelligence before the work can begin. So, what I'd like to hear from the community is what you think would make published adventures better. What areas are WotC adventures lacking in that could be improved? What makes a good adventure for you, and why are the published adventures so far not doing that for you? If you want to just post some thoughts, that's fine by me, and I'll be eager to read them. However, if you REALLY want to be a superstar, when you talk about something that can be improved, give me an example of a WotC adventure that does that thing badly (or not at all), and an example of an adventure that does that well. The only other things I ask are this: 1) Be polite and respectful. I am not going to take you seriously if you rant and rave. 2) Avoid hyperbole. If I see the words "epic fail" or "worst adventure ever" there's a good chance I won't take your comments seriously. 3) Don't use this as a soapbox from which to launch complaints about 4th Edition. We're here to talk about adventures, people, not game systems. So, that's pretty much it. Help me out, would ya? [/QUOTE]
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