Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me make WotC adventures better.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannager" data-source="post: 5108132" data-attributes="member: 73683"><p>I going to predict that your post is going to catch a lot of this community off-guard, Rodney.</p><p></p><p>I haven't spent a lot of time running 4e WotC adventures, though I did plenty in 3.5. I spend a lot of time and effort on converting Paizo adventures to 4e in order to better enjoy them. I appreciate 4e for its mechanics and its engaging, dynamic combat encounters, and I appreciate Paizo for their ability to produce high-quality stories. Fortunately for you, WotC has dominion over the 4th Edition rules set. Paizo, on the other hand, does not have a monopoly on story.</p><p></p><p>My first suggestion would be to look towards how Paizo writes their adventures. Ignore their combat encounters. You guys are much better at that part than they are; I don't think you're in dire need of improving your ability to design tactical encounters. Paizo spends a lot of time on NPC characterization and background. Now, often I feel they go too far, printing material that would be nearly impossible for the PCs to come across - effectively, writing for the DM and no one else. But there's a happy middle ground there where the DM is given a nice selection of tools with which to make the game world feel more immersive.</p><p></p><p>What I would really like to see is you hire one of the stronger authors of the Pathfinder AP line, and pair him with your most proficient, most deft encounter designer. Have them collaborate on how to produce the adventure, and have them apply their strengths to the parts they excel at. The adventure writer could have the story plotted out, and then come to your encounter designer and say, "Hey, I've got the PCs walking into a rakshasa ambush - I need a really compelling rakshasa fight." The encounter designer can go over the details of the scene, maybe make a few suggestions on features to add that would make the set piece more interesting, and then pound out a killer combat encounter.</p><p></p><p>There will be plenty of other people in here with their own suggestions, and they need to be listened to as well, but I think taking a few cues from the guys a lot of the community considers the best adventure publishers in the business is a really solid place to start.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5108132, member: 73683"] I going to predict that your post is going to catch a lot of this community off-guard, Rodney. I haven't spent a lot of time running 4e WotC adventures, though I did plenty in 3.5. I spend a lot of time and effort on converting Paizo adventures to 4e in order to better enjoy them. I appreciate 4e for its mechanics and its engaging, dynamic combat encounters, and I appreciate Paizo for their ability to produce high-quality stories. Fortunately for you, WotC has dominion over the 4th Edition rules set. Paizo, on the other hand, does not have a monopoly on story. My first suggestion would be to look towards how Paizo writes their adventures. Ignore their combat encounters. You guys are much better at that part than they are; I don't think you're in dire need of improving your ability to design tactical encounters. Paizo spends a lot of time on NPC characterization and background. Now, often I feel they go too far, printing material that would be nearly impossible for the PCs to come across - effectively, writing for the DM and no one else. But there's a happy middle ground there where the DM is given a nice selection of tools with which to make the game world feel more immersive. What I would really like to see is you hire one of the stronger authors of the Pathfinder AP line, and pair him with your most proficient, most deft encounter designer. Have them collaborate on how to produce the adventure, and have them apply their strengths to the parts they excel at. The adventure writer could have the story plotted out, and then come to your encounter designer and say, "Hey, I've got the PCs walking into a rakshasa ambush - I need a really compelling rakshasa fight." The encounter designer can go over the details of the scene, maybe make a few suggestions on features to add that would make the set piece more interesting, and then pound out a killer combat encounter. There will be plenty of other people in here with their own suggestions, and they need to be listened to as well, but I think taking a few cues from the guys a lot of the community considers the best adventure publishers in the business is a really solid place to start. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me make WotC adventures better.
Top