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<blockquote data-quote="Keefe the Thief" data-source="post: 5108142" data-attributes="member: 49552"><p>I have two requests:</p><p></p><p>a) ALWAYS include both keyed and unkeyed maps in a proper resolution. Many D&D-gamers are gaming online now (including me), and i need those maps for Maptool. I know you´ve started to do this already, but i want to emphasize how important this is. Maps are only useful if i can print them out or use as a backdrop in Maptool. Overview maps are useless to me, and because you have some awesome mappers they are a waste of talent. </p><p></p><p>b) You need more adventures that stray from the beaten path. Just look at fan-favourites, very often they are adventures that try something new. Best example were the Eberron Nicolas Logue modules in Dungeon.</p><p></p><p>My take: have some "THEME" - slots in Dungeon. Say, forex: "somewhere in the future, we will publish a series of THEME-adventures in Dungeon - get to the keyboards, freelancers and fans."</p><p></p><p>Possible themes:</p><p></p><p>Pulp</p><p>Noir</p><p>Steampunk</p><p>Gritty Sword&Sorcery</p><p></p><p>Your core problem is that most contributors feel too chained to POLand or the campaign settings, and always think about "how do i drop that into X". To get the creative juices flowing, let your contributors be free in flavouring their modules, THEN think about fitting them into existing campaing worlds. I´m a big fan of the current Dungeon, but if you read the older Dungeons, you´ll see that many adventures were primarily influenced by what the author was reading about / researching at the time, and then it was fitted into D&D. This led to some goofy results, but also to a lot of diversity.</p><p></p><p>Yeah, that´s it. That´s what you need. Diversity.</p></blockquote><p></p>
[QUOTE="Keefe the Thief, post: 5108142, member: 49552"] I have two requests: a) ALWAYS include both keyed and unkeyed maps in a proper resolution. Many D&D-gamers are gaming online now (including me), and i need those maps for Maptool. I know you´ve started to do this already, but i want to emphasize how important this is. Maps are only useful if i can print them out or use as a backdrop in Maptool. Overview maps are useless to me, and because you have some awesome mappers they are a waste of talent. b) You need more adventures that stray from the beaten path. Just look at fan-favourites, very often they are adventures that try something new. Best example were the Eberron Nicolas Logue modules in Dungeon. My take: have some "THEME" - slots in Dungeon. Say, forex: "somewhere in the future, we will publish a series of THEME-adventures in Dungeon - get to the keyboards, freelancers and fans." Possible themes: Pulp Noir Steampunk Gritty Sword&Sorcery Your core problem is that most contributors feel too chained to POLand or the campaign settings, and always think about "how do i drop that into X". To get the creative juices flowing, let your contributors be free in flavouring their modules, THEN think about fitting them into existing campaing worlds. I´m a big fan of the current Dungeon, but if you read the older Dungeons, you´ll see that many adventures were primarily influenced by what the author was reading about / researching at the time, and then it was fitted into D&D. This led to some goofy results, but also to a lot of diversity. Yeah, that´s it. That´s what you need. Diversity. [/QUOTE]
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