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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Sebastian Francis" data-source="post: 1823743" data-attributes="member: 25370"><p>Gentlemen:</p><p></p><p>Thank-you for your input thus far. Awesome answers! I especially appreciated the Sean Reynolds link. Interesting, though, that Reynolds thinks one can take 20 on a Heal check:</p><p></p><p>"Heal:</p><p> First aid: Yes, because there is no penalty for failure (the character is already losing hit points, and failing the check doesn't change that, so the absence of a reward should not be seen as a penalty). Note that in the case of someone at -1 hp and losing 1 hp per round, you don't have enough time to take 20."</p><p></p><p>It seems that most of the trouble comes from the question of Take 20. Are we all agreed that we can Take 10 on every skill, given the right circumstances? (With the exception of Use Magic Device)</p></blockquote><p></p>
[QUOTE="Sebastian Francis, post: 1823743, member: 25370"] Gentlemen: Thank-you for your input thus far. Awesome answers! I especially appreciated the Sean Reynolds link. Interesting, though, that Reynolds thinks one can take 20 on a Heal check: "Heal: First aid: Yes, because there is no penalty for failure (the character is already losing hit points, and failing the check doesn't change that, so the absence of a reward should not be seen as a penalty). Note that in the case of someone at -1 hp and losing 1 hp per round, you don't have enough time to take 20." It seems that most of the trouble comes from the question of Take 20. Are we all agreed that we can Take 10 on every skill, given the right circumstances? (With the exception of Use Magic Device) [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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