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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Darren" data-source="post: 1823835" data-attributes="member: 22701"><p>I don't quite see how you could take 10 (or 20) on a Knowledge check...</p><p>Either you know something or you don't; it doesn't matter if you are threatened or have all the time in the world. Also, in 3.5, it is stated that under most circumstances making a knowledge check does not take an action. It's unlike most other skills as most other skills involve some action or time to accomplish something. It's very similar to Bardic Knowledge, which you definitely cannot take 10 or 20 on.</p><p></p><p>The problem with Knowledge checks is that the mechanic doesn't really quite model the capacity for people to remember and forget: If you can Take 10, then you will never forget the basics. A highly trained person shouldn't forget the basics, as they have enough ranks to always get at least 10 on their checks, unlike someone with only one or two ranks.</p><p></p><p>If someone has a quiet place away from distractions and time for deep contemplation, a retry with a circumstance bonus may be in order, and being able to consult a reference book may also provide a bonus too. But these things take up some game time that is not specified in the rules.</p><p></p><p>However, if anyone can explain how an on-the-spot take 10 knowledge check is supposed to work, I'd be happy and will start using it in my game.</p></blockquote><p></p>
[QUOTE="Darren, post: 1823835, member: 22701"] I don't quite see how you could take 10 (or 20) on a Knowledge check... Either you know something or you don't; it doesn't matter if you are threatened or have all the time in the world. Also, in 3.5, it is stated that under most circumstances making a knowledge check does not take an action. It's unlike most other skills as most other skills involve some action or time to accomplish something. It's very similar to Bardic Knowledge, which you definitely cannot take 10 or 20 on. The problem with Knowledge checks is that the mechanic doesn't really quite model the capacity for people to remember and forget: If you can Take 10, then you will never forget the basics. A highly trained person shouldn't forget the basics, as they have enough ranks to always get at least 10 on their checks, unlike someone with only one or two ranks. If someone has a quiet place away from distractions and time for deep contemplation, a retry with a circumstance bonus may be in order, and being able to consult a reference book may also provide a bonus too. But these things take up some game time that is not specified in the rules. However, if anyone can explain how an on-the-spot take 10 knowledge check is supposed to work, I'd be happy and will start using it in my game. [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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