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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Saeviomagy" data-source="post: 1833283" data-attributes="member: 5890"><p>Well, in that case why allow take 10 on anything? After all, if it wasn't easy, you wouldn't need to make a test in the first place.</p><p></p><p></p><p></p><p>That's not what you alluded to at all. You said "in first, rules didn't exist, so background was easier to formulate, because you didn't need to care about the mechanics".</p><p></p><p>I've yet to see someone look at the skill list and choose based on efficiency. So far everyone has gone "here's my character concept - here's the skills and abilities that match that, and here's the class that fits those". I've seen rogues with minimal search. I've seen wizards without knowledge arcana or spellcraft. I've seen any number of blends that sat right next to characters which fit the stereotype mould and performed just as well.</p><p></p><p>I think you're perceiving a problem which doesn't exist.</p><p></p><p>Well, removing them from the game is far, far easier than adding them in...</p><p></p><p>See - in my book, every rule I have to write or rewrite is basically a black mark against the system.</p><p></p><p>The system that I paid good money for.</p><p></p><p>If I just have to write the entire thing myself, why didn't I do so instead of paying money?</p><p></p><p>No, but you need to think about it. That's why I asked the question.</p><p></p><p>What ARE you going to say to me when I give you that backstory? No? On what grounds? That I know too much? How much is too much? etc etc.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1833283, member: 5890"] Well, in that case why allow take 10 on anything? After all, if it wasn't easy, you wouldn't need to make a test in the first place. That's not what you alluded to at all. You said "in first, rules didn't exist, so background was easier to formulate, because you didn't need to care about the mechanics". I've yet to see someone look at the skill list and choose based on efficiency. So far everyone has gone "here's my character concept - here's the skills and abilities that match that, and here's the class that fits those". I've seen rogues with minimal search. I've seen wizards without knowledge arcana or spellcraft. I've seen any number of blends that sat right next to characters which fit the stereotype mould and performed just as well. I think you're perceiving a problem which doesn't exist. Well, removing them from the game is far, far easier than adding them in... See - in my book, every rule I have to write or rewrite is basically a black mark against the system. The system that I paid good money for. If I just have to write the entire thing myself, why didn't I do so instead of paying money? No, but you need to think about it. That's why I asked the question. What ARE you going to say to me when I give you that backstory? No? On what grounds? That I know too much? How much is too much? etc etc. [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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