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Help me nail down this 'take 10, take 20' nonsense
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 1834188" data-attributes="member: 23094"><p>Completely incorrect.</p><p></p><p>In fact, someone else posted an excellent example of how this is not the case, and how their player actually uses in-character commentary to describe how they go about things when picking locks.</p><p></p><p>Take 10: "I try the standards - maybe this lock uses one of the common methods I've practiced up on."</p><p></p><p>If they fail:</p><p></p><p>Roll X Times: "Huh... Not a standard model. OK - I'll try a couple of tricks; maybe one will work."</p><p></p><p>If they fail:</p><p></p><p>Take 20: "Ok. I'll start from the top, and run through each and every possible configuration. It'll take me a bit, but hopefully I'll hit the right one eventually."</p><p></p><p>Now, Take 10 and Take 20 are only possible when the PCs have time on their hands - until the Rogue gets Skill Mastery, at any rate.</p><p></p><p>In other words, the chances of success are only "0% or 100%" assuming the PCs aren't under pressure and have at least two minutes to spend attempting a particular task.</p><p></p><p>Otherwise, the chances of success *are* 55%, or 80%, or 5%.</p><p></p><p>Now, how did you put it? Oh, right, "How freaking stupid would you have to be to" believe that?</p><p></p><p></p><p></p><p>Pot, have you met my friend Mr. Kettle? He's black, too.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 1834188, member: 23094"] Completely incorrect. In fact, someone else posted an excellent example of how this is not the case, and how their player actually uses in-character commentary to describe how they go about things when picking locks. Take 10: "I try the standards - maybe this lock uses one of the common methods I've practiced up on." If they fail: Roll X Times: "Huh... Not a standard model. OK - I'll try a couple of tricks; maybe one will work." If they fail: Take 20: "Ok. I'll start from the top, and run through each and every possible configuration. It'll take me a bit, but hopefully I'll hit the right one eventually." Now, Take 10 and Take 20 are only possible when the PCs have time on their hands - until the Rogue gets Skill Mastery, at any rate. In other words, the chances of success are only "0% or 100%" assuming the PCs aren't under pressure and have at least two minutes to spend attempting a particular task. Otherwise, the chances of success *are* 55%, or 80%, or 5%. Now, how did you put it? Oh, right, "How freaking stupid would you have to be to" believe that? Pot, have you met my friend Mr. Kettle? He's black, too. [/QUOTE]
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Help me nail down this 'take 10, take 20' nonsense
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