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Help me name my pantheon (homebrew gods)
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<blockquote data-quote="Arkhandus" data-source="post: 3301626" data-attributes="member: 13966"><p>Um, did you intend to still use a Babylonian/Sumerian semblance with the names? Or do you have no preference for the naming style this time around?</p><p></p><p>As for dvega's suggestion..... I happen to have a Misfortune domain that I made for one of my homebrews before. The granted power is kinda long, but the spells on the list are all core.</p><p></p><p><u><strong>Misfortune Domain</strong></u></p><p><strong>Deities:</strong> Xerrik, Feranx, Verischna <em>(ignore, these are part of my homebrew's pantheon)</em></p><p><strong>Granted Power:</strong> You may perform a Discordant Touch once per day. Treat this as a melee touch attack, provoking no attacks of opportunity as your hand or weapon flickers with putrid yellow light of obvious power, even if you use this as an unarmed strike instead. If successful, the foe stricken by your Discordant Touch makes a Will saving throw (DC = 12 + your Charisma modifier + one-third your cleric level rounded up), suffering one of the following effects of your choice if they fail the Will save: -4 on attack rolls; -4 to armor class; -4 to all saving throws; or -2 on attack rolls, armor class, and all saving throws. These are luck penalties, and the effect lasts a number of rounds equal to your cleric level, plus any positive Charisma modifier you may have. Discordant Touch is a supernatural ability, but activating Discordant Touch takes no action in and of itself, so only the touch attack takes any action.</p><p>[CODE]Domain Spells</p><p>1: Bane 2: Shatter 3: Bestow Curse</p><p>4: Enervation 5: Feeblemind 6: Blade Barrier</p><p>7: Spell Turning 8: Reverse Gravity 9: Implosion[/CODE]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3301626, member: 13966"] Um, did you intend to still use a Babylonian/Sumerian semblance with the names? Or do you have no preference for the naming style this time around? As for dvega's suggestion..... I happen to have a Misfortune domain that I made for one of my homebrews before. The granted power is kinda long, but the spells on the list are all core. [U][B]Misfortune Domain[/B][/U] [B]Deities:[/B] Xerrik, Feranx, Verischna [I](ignore, these are part of my homebrew's pantheon)[/I] [B]Granted Power:[/B] You may perform a Discordant Touch once per day. Treat this as a melee touch attack, provoking no attacks of opportunity as your hand or weapon flickers with putrid yellow light of obvious power, even if you use this as an unarmed strike instead. If successful, the foe stricken by your Discordant Touch makes a Will saving throw (DC = 12 + your Charisma modifier + one-third your cleric level rounded up), suffering one of the following effects of your choice if they fail the Will save: -4 on attack rolls; -4 to armor class; -4 to all saving throws; or -2 on attack rolls, armor class, and all saving throws. These are luck penalties, and the effect lasts a number of rounds equal to your cleric level, plus any positive Charisma modifier you may have. Discordant Touch is a supernatural ability, but activating Discordant Touch takes no action in and of itself, so only the touch attack takes any action. [CODE]Domain Spells 1: Bane 2: Shatter 3: Bestow Curse 4: Enervation 5: Feeblemind 6: Blade Barrier 7: Spell Turning 8: Reverse Gravity 9: Implosion[/CODE] [/QUOTE]
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