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Help Me Out With My Vampire Encounter
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<blockquote data-quote="iamntbatman" data-source="post: 7341368" data-attributes="member: 6907623"><p>Thanks for reading! Yeah, I've definitely considered that. Our campaign isn't necessarily low magic, but the Ambroxian society that most of the settler folk and most of the PCs themselves come from is generally much less familiar with magic and monstrous creatures than might be standard in Faerun or somewhere. If the local populace (both settlers and otherwise) learned that a vampire was loose, his whole cover would be blown. </p><p></p><p>Anyway, last session they strolled into Lord Grelson's manor after receiving a dinner invitation from him. They thought it a great opportunity to find out what happened to him, and didn't really realize they might be walking into a trap set by a vampire until they were already there. After screwing around a bit in the waiting room, they walked right into the dining room to find Reynard (the vampire) and Lady Gwyn (one of his spawn) seated at the dinner table, while one of the Grelson house guard (which was actually another spawn) closed the door behind them. The monk wanted nothing to do with this and slipped out the door, and one of the spawn chased him out. Meanwhile the vampire systematically charmed everyone at the table except the half-elf druid. Soon everyone got up to go see what the commotion was in the hall (the spawn getting into a scrap with the monk) and things took an ugly turn. Some players remained charmed and kept attempting to break up fights. The vampire-hunting ranger slaughtered Lady Gwyn right before Reynard's eyes, so it made sense for him to lose his cool and go to town. He nearly killed a few PC's before some huge crits brought his HP down considerably and he shapechanged into a bat to get out of dodge.</p><p></p><p>Now...the PC's are pretty beat up and have a newfound respect for vampires. Two spawn are dead but another is still in the house (Lord Grelson himself). They're probably going to search the whole house. Upstairs is various stuff including Grelson's sleeping place with lots of drained bodies, while downstairs is even more gruesome. I'm thinking this vampire is really out for blood at this point (heh), since they a) killed his lover/spawn in front of him and b) refused his offer to cooperate, have proven difficult to charm as an entire group and now perhaps know too much to be trust with letting live, so he wouldn't want them getting out. If they spend even a couple of minutes searching around, he'll have time to regenerate, so he'd likely try to ambush them either when they walk out the front door or when they go to the basement/crypt. </p><p></p><p>The question is...should I do this? It fits in the vamp's character completely, but the last combat with charmed PC's and tactically unrelenting vampires was totally grueling. I'm kind of torn between doing what the character of the villain calls for and what might make for more immediately relieved players, and I'm just not sure what will be more rewarding overall/in the long run. Any advice is welcome.</p></blockquote><p></p>
[QUOTE="iamntbatman, post: 7341368, member: 6907623"] Thanks for reading! Yeah, I've definitely considered that. Our campaign isn't necessarily low magic, but the Ambroxian society that most of the settler folk and most of the PCs themselves come from is generally much less familiar with magic and monstrous creatures than might be standard in Faerun or somewhere. If the local populace (both settlers and otherwise) learned that a vampire was loose, his whole cover would be blown. Anyway, last session they strolled into Lord Grelson's manor after receiving a dinner invitation from him. They thought it a great opportunity to find out what happened to him, and didn't really realize they might be walking into a trap set by a vampire until they were already there. After screwing around a bit in the waiting room, they walked right into the dining room to find Reynard (the vampire) and Lady Gwyn (one of his spawn) seated at the dinner table, while one of the Grelson house guard (which was actually another spawn) closed the door behind them. The monk wanted nothing to do with this and slipped out the door, and one of the spawn chased him out. Meanwhile the vampire systematically charmed everyone at the table except the half-elf druid. Soon everyone got up to go see what the commotion was in the hall (the spawn getting into a scrap with the monk) and things took an ugly turn. Some players remained charmed and kept attempting to break up fights. The vampire-hunting ranger slaughtered Lady Gwyn right before Reynard's eyes, so it made sense for him to lose his cool and go to town. He nearly killed a few PC's before some huge crits brought his HP down considerably and he shapechanged into a bat to get out of dodge. Now...the PC's are pretty beat up and have a newfound respect for vampires. Two spawn are dead but another is still in the house (Lord Grelson himself). They're probably going to search the whole house. Upstairs is various stuff including Grelson's sleeping place with lots of drained bodies, while downstairs is even more gruesome. I'm thinking this vampire is really out for blood at this point (heh), since they a) killed his lover/spawn in front of him and b) refused his offer to cooperate, have proven difficult to charm as an entire group and now perhaps know too much to be trust with letting live, so he wouldn't want them getting out. If they spend even a couple of minutes searching around, he'll have time to regenerate, so he'd likely try to ambush them either when they walk out the front door or when they go to the basement/crypt. The question is...should I do this? It fits in the vamp's character completely, but the last combat with charmed PC's and tactically unrelenting vampires was totally grueling. I'm kind of torn between doing what the character of the villain calls for and what might make for more immediately relieved players, and I'm just not sure what will be more rewarding overall/in the long run. Any advice is welcome. [/QUOTE]
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