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Help me plan my adventure! Dragons are too powerful!
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<blockquote data-quote="Karsten Crump" data-source="post: 7448172" data-attributes="member: 6958799"><p>I'm currently designing the sequel to my own 30-page-ish adventure, and I would like to include a dragon, but I plan for the second adventure to be around the same length as the first and I fear my players won't have a chance against it. Somebody help! Give me Ideas! How can I do dragony stuff without killing my poor players!</p><p></p><p>I may be underestimating my players, but I would like a solution under 100 hitpoints. I just need opinions, like if it is not strong enough, too strong, or whatever. </p><p></p><p>I think I <em>may</em> have devised a solution. Either, (A) give lots and lots of kobolds as cannon fodder to level up my players quickly, or (B) have the players exploring the big bad dragon's former lair and run across a hatchling/very young dragon.</p><p></p><p>Here is my proposed stat block for my hatch ling dragon:</p><p> STAT BLOCK STARTS HERE:</p><p><span style="color: #000000"><span style="font-family: 'Arial'">Red Dragon Hatchling</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">XP awarded: 2000 to entire party divided evenly</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Speed: 30ft, 40ft fly</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">HP: 7d12 + 2</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">AC: 16 (Natural Armor)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Str: 14</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Dex: 17</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Con: 15</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Int: 8</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Wis: 8</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Cha: 13</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Multi Attack: The Red Dragon Hatchling can either 1:move 20 extra feet and make two claw attacks or one claw and one bite attack, 2: Use its breath weapon, or 3:fly into the air if on the ground and land and make a claw attack if in the air.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Bite: +8 to hit, damage 2d6 + 2(piercing) and 1d8+6(fire)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span><span style="color: #000000"><span style="font-family: 'Arial'">Claw: +8 to hit, damage 3d4 + 2</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Fire Breath: Recharge 3 turns: anyone in a 30ft cone must make a dc 1d4 + 16 dex saving throw, take 4d6 fire damage on a fail and half that on a success.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'"></span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">END OF STAT BLOCK:</span></span></p><p></p><p></p><p></p><p>Above all, the most important thing for my problem is <em>feedback</em> If you know anything that could help me, <em>please</em> post it in the comments! Thanks!</p><p></p><p></p><p>EDIT: WOW! You guys replied <em>way</em> more than I thought you would! Thanks for the good Ideas, and I now realize I <em>was</em> underestimating my players, actually a lot. I think I'll make it a family of Red Dragons, Make part of the campaign about defending a town from the bid daddy dragon, the mastermind of it all, and maybe another part about taking down a young red that is part of the bid bad's family/syndicate. I know that relationships between different types of dragons are very rare as teamwork is not in their nature, so I decided it would be a family group. Thank you all for the replies and I wish you well!</p><p></p><p>EDIT 2: My party will be 3-6 PC's around level 5-7</p></blockquote><p></p>
[QUOTE="Karsten Crump, post: 7448172, member: 6958799"] I'm currently designing the sequel to my own 30-page-ish adventure, and I would like to include a dragon, but I plan for the second adventure to be around the same length as the first and I fear my players won't have a chance against it. Somebody help! Give me Ideas! How can I do dragony stuff without killing my poor players! I may be underestimating my players, but I would like a solution under 100 hitpoints. I just need opinions, like if it is not strong enough, too strong, or whatever. I think I [I]may[/I] have devised a solution. Either, (A) give lots and lots of kobolds as cannon fodder to level up my players quickly, or (B) have the players exploring the big bad dragon's former lair and run across a hatchling/very young dragon. Here is my proposed stat block for my hatch ling dragon: STAT BLOCK STARTS HERE: [COLOR=#000000][FONT=Arial]Red Dragon Hatchling[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]XP awarded: 2000 to entire party divided evenly[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Speed: 30ft, 40ft fly[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]HP: 7d12 + 2[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]AC: 16 (Natural Armor)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Str: 14[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Dex: 17[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Con: 15[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Int: 8[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Wis: 8[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Cha: 13[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Multi Attack: The Red Dragon Hatchling can either 1:move 20 extra feet and make two claw attacks or one claw and one bite attack, 2: Use its breath weapon, or 3:fly into the air if on the ground and land and make a claw attack if in the air.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Bite: +8 to hit, damage 2d6 + 2(piercing) and 1d8+6(fire)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] [/FONT][/COLOR][COLOR=#000000][FONT=Arial]Claw: +8 to hit, damage 3d4 + 2[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]Fire Breath: Recharge 3 turns: anyone in a 30ft cone must make a dc 1d4 + 16 dex saving throw, take 4d6 fire damage on a fail and half that on a success.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial] END OF STAT BLOCK:[/FONT][/COLOR] Above all, the most important thing for my problem is [I]feedback[/I] If you know anything that could help me, [I]please[/I] post it in the comments! Thanks! EDIT: WOW! You guys replied [I]way[/I] more than I thought you would! Thanks for the good Ideas, and I now realize I [I]was[/I] underestimating my players, actually a lot. I think I'll make it a family of Red Dragons, Make part of the campaign about defending a town from the bid daddy dragon, the mastermind of it all, and maybe another part about taking down a young red that is part of the bid bad's family/syndicate. I know that relationships between different types of dragons are very rare as teamwork is not in their nature, so I decided it would be a family group. Thank you all for the replies and I wish you well! EDIT 2: My party will be 3-6 PC's around level 5-7 [/QUOTE]
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