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Help me sell E6 Eberron to my players
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<blockquote data-quote="joela" data-source="post: 3786438" data-attributes="member: 48572"><p><strong>Dm</strong></p><p></p><p></p><p></p><p>How about:</p><p></p><p>The variant will also help me as the DM. Prep work is easier since there's tons of monsters, traps, magic items, feats, modules, etc., between 1st through 10th level. At higher levels, the sheer number of PC and monster abilities, magic items, spells, etc., make it time-consuming from the DM's standpoint as I try to figure out what could challenge 10th through 18th level (or higher!) PCs armed to the teeth. With E6, I can focus on your characters (i.e., personalities, goals, etc.) as opposed their abilities (e.g., "do they have sufficient firepower to survive against the balor/black dragon offspring with the minor deity template? Or should I throw a sentient living disintegrate spell which has its own spell-casting capabilities? But does that help me counter Jenn's 9th level fairy-blooded sorcerer/6th level variant ninja/3rd level frenzied berserker and her +5 flaming vorpal blade where she can cast 10d6 fireball 3 times per day? Or was it a +3 bless blade/+6 vorpal against evil outsiders only? And what about that maximized summon III spell using the variant monster list from Book of Exalted Deeds? Or was it that greater succubus from Book of Erotic Fantasy with the variant abilites from Exalted? And what about Eric's 6th level rogue/6th level ninja/3rd level shadowdancer variant/3rd level spymaster using that skills system from Complete Scoundrel? Or was it the rogue variant from Book of Roguish Luck? etc.)</p></blockquote><p></p>
[QUOTE="joela, post: 3786438, member: 48572"] [b]Dm[/b] How about: The variant will also help me as the DM. Prep work is easier since there's tons of monsters, traps, magic items, feats, modules, etc., between 1st through 10th level. At higher levels, the sheer number of PC and monster abilities, magic items, spells, etc., make it time-consuming from the DM's standpoint as I try to figure out what could challenge 10th through 18th level (or higher!) PCs armed to the teeth. With E6, I can focus on your characters (i.e., personalities, goals, etc.) as opposed their abilities (e.g., "do they have sufficient firepower to survive against the balor/black dragon offspring with the minor deity template? Or should I throw a sentient living disintegrate spell which has its own spell-casting capabilities? But does that help me counter Jenn's 9th level fairy-blooded sorcerer/6th level variant ninja/3rd level frenzied berserker and her +5 flaming vorpal blade where she can cast 10d6 fireball 3 times per day? Or was it a +3 bless blade/+6 vorpal against evil outsiders only? And what about that maximized summon III spell using the variant monster list from Book of Exalted Deeds? Or was it that greater succubus from Book of Erotic Fantasy with the variant abilites from Exalted? And what about Eric's 6th level rogue/6th level ninja/3rd level shadowdancer variant/3rd level spymaster using that skills system from Complete Scoundrel? Or was it the rogue variant from Book of Roguish Luck? etc.) [/QUOTE]
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