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Help me stat out Tharizdun
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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5110797" data-attributes="member: 81104"><p>This isn't so much a build suggestion (I've never DMed epic and have never thought of making a monster for it) as a story suggestion. Build ideas may come from it, however.</p><p> </p><p>I don't know much about your big baddy, but as has been stated here, he's not exactly the kind of guy a bunch of mortals should be able to have any chance against at all. I mean, he sounds like he's as strong as all the other gods put together - and I think its a bit of a stretch to think that, even at level 30, your PCs would have the power to take on what's essentially the entire pantheon in one battle royale and come up ahead.</p><p> </p><p>Rather, have the players off on some hunt for a McGuffin that their diety of choice sent them to get from some inaccessable location (the bottom layer of hell or somewhere suitably epic - after all, it needs to be somewhere the gods couldn't just collect it themselves). Said McGuffin is something that would give the Gods a boost against Tharizdun, and without it they have little hope of defeating him.</p><p> </p><p>In the meantime, however, the big T has escaped and has started on his war against the gods. The PCs show up at the final battle to find that Tharizdun has killed many of the Gods, and incapacitated the rest - and is about to kill the PC's God of choice! Fortunately for the PCs, the struggle of killing most of the Pantheon has weakened Tharizdun to a level where the PCs actually have a chance of defeating him - so, to a "mere" level 30+ solo.</p><p> </p><p>Not only does this remove the "problem" of working out why the Gods don't come in and save the heroes, but it ups the stakes nicely while focussing on what a bad ass the big T actually is. Plus, I figure their are few things sweeter than being the calvary and saving the Gods asses rather than the other way around.</p><p> </p><p>You could even combine it with a skill challenge, where the players can run around doing things to save the Gods from the enchantments that are killing them - successes make the Gods generate beneficial zones, failures can kill them (can be fluffed as backlash/feedback from enchantment trying to resist being broken), which makes Tharizdun even more powerful.</p><p> </p><p>Plus, you could fluff all of the big T's attacks abilities as being very, very powerful, but dehabilitated somehow by his wounds. So, for example, you could give him a beam type weapon that can blow apart mountains, but his vision is screwed up (perhaps a God ripped out one of his eyes) and therefore has a hard time hitting the characters - even a "hit" is discribed as a near miss, and you can still tell the players how it blows the top off a mountain 50km behind them. Or that he has an incredibly regenerative ability, and its been reduced to "only" 20 points a round or such because he has one of the major God's sword (perhaps a God that has been a pain in the ass to the players in the past) sticking through him.</p><p> </p><p>Sorry for the lack of crunch, but I hope these fluff suggestions help.</p><p> </p><p>Incidentally, I think the 3 actions a round and working things that work in 3s into his profile is a really neat and thematic idea.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5110797, member: 81104"] This isn't so much a build suggestion (I've never DMed epic and have never thought of making a monster for it) as a story suggestion. Build ideas may come from it, however. I don't know much about your big baddy, but as has been stated here, he's not exactly the kind of guy a bunch of mortals should be able to have any chance against at all. I mean, he sounds like he's as strong as all the other gods put together - and I think its a bit of a stretch to think that, even at level 30, your PCs would have the power to take on what's essentially the entire pantheon in one battle royale and come up ahead. Rather, have the players off on some hunt for a McGuffin that their diety of choice sent them to get from some inaccessable location (the bottom layer of hell or somewhere suitably epic - after all, it needs to be somewhere the gods couldn't just collect it themselves). Said McGuffin is something that would give the Gods a boost against Tharizdun, and without it they have little hope of defeating him. In the meantime, however, the big T has escaped and has started on his war against the gods. The PCs show up at the final battle to find that Tharizdun has killed many of the Gods, and incapacitated the rest - and is about to kill the PC's God of choice! Fortunately for the PCs, the struggle of killing most of the Pantheon has weakened Tharizdun to a level where the PCs actually have a chance of defeating him - so, to a "mere" level 30+ solo. Not only does this remove the "problem" of working out why the Gods don't come in and save the heroes, but it ups the stakes nicely while focussing on what a bad ass the big T actually is. Plus, I figure their are few things sweeter than being the calvary and saving the Gods asses rather than the other way around. You could even combine it with a skill challenge, where the players can run around doing things to save the Gods from the enchantments that are killing them - successes make the Gods generate beneficial zones, failures can kill them (can be fluffed as backlash/feedback from enchantment trying to resist being broken), which makes Tharizdun even more powerful. Plus, you could fluff all of the big T's attacks abilities as being very, very powerful, but dehabilitated somehow by his wounds. So, for example, you could give him a beam type weapon that can blow apart mountains, but his vision is screwed up (perhaps a God ripped out one of his eyes) and therefore has a hard time hitting the characters - even a "hit" is discribed as a near miss, and you can still tell the players how it blows the top off a mountain 50km behind them. Or that he has an incredibly regenerative ability, and its been reduced to "only" 20 points a round or such because he has one of the major God's sword (perhaps a God that has been a pain in the ass to the players in the past) sticking through him. Sorry for the lack of crunch, but I hope these fluff suggestions help. Incidentally, I think the 3 actions a round and working things that work in 3s into his profile is a really neat and thematic idea. [/QUOTE]
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