Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me thwart my DM and save our life! Wand usage...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Keith" data-source="post: 822541" data-attributes="member: 10752"><p>When a DM creates anything for their campaign, they should use the full weight of their imagination, in my view, not follow rules that are designed for player characters. Neither NPCs nor items created for a DM’s campaign should be thought of as limited by those rules, to me. It is actually a new concept to me that people regard this topic in a different light; quite an eye-opener. To the extent that many responses here and in other threads recommend attacking the DM, verbally or physically! I assume those are not literal, but just expressing strong feelings on the issue, but it is still a big surprise to me that players would be upset at a DM for keeping things fresh and different. I understand that in this case, it is also dangerous, but I am suggesting that the broader fact that it is a new and different challenge at least be taken into account.</p><p></p><p>There are some good suggestions on handling the power of this opponent above. Or, possibly, your group can’t defeat them. Having people in the world more powerful than yourself is pretty normal. Is this worse because they have a new magic item than if they were an exact PC-type character with several of the more deadly items in the DMG? I don’t see the difference at all, myself. Unless it is this determination to bind the DM with the rules that exist only to standardize player characters. They are not there to standardize other people in the world, in my view, but I do see that that is more and more the tendency in products. Really an unfortunate approach to playing an imaginative game, I think. Having a right to expect physics in the game world to remain consistent is I think pretty reasonable (with room for exceptions), but expecting that all magic will adhere to the options available to PCS seems like it would terribly limit the degree of imagination in the game, to me. Sometimes liberal use of their imagination by the DM will benefit the players, sometimes their opponents- but the game would be awfully repetitive and dull if the DM did not have freedom to apply their ideas.</p><p></p><p>If the DM’s rule explanation for this magic item seems weak, maybe remember that they don’t really have to have one at all. The fact that a PC can’t duplicate something does not mean that it can’t exist. Focus on in-game thinking instead- it is a new powerful magic item, not a real surprise in a world that has plenty of such things.</p></blockquote><p></p>
[QUOTE="Keith, post: 822541, member: 10752"] When a DM creates anything for their campaign, they should use the full weight of their imagination, in my view, not follow rules that are designed for player characters. Neither NPCs nor items created for a DM’s campaign should be thought of as limited by those rules, to me. It is actually a new concept to me that people regard this topic in a different light; quite an eye-opener. To the extent that many responses here and in other threads recommend attacking the DM, verbally or physically! I assume those are not literal, but just expressing strong feelings on the issue, but it is still a big surprise to me that players would be upset at a DM for keeping things fresh and different. I understand that in this case, it is also dangerous, but I am suggesting that the broader fact that it is a new and different challenge at least be taken into account. There are some good suggestions on handling the power of this opponent above. Or, possibly, your group can’t defeat them. Having people in the world more powerful than yourself is pretty normal. Is this worse because they have a new magic item than if they were an exact PC-type character with several of the more deadly items in the DMG? I don’t see the difference at all, myself. Unless it is this determination to bind the DM with the rules that exist only to standardize player characters. They are not there to standardize other people in the world, in my view, but I do see that that is more and more the tendency in products. Really an unfortunate approach to playing an imaginative game, I think. Having a right to expect physics in the game world to remain consistent is I think pretty reasonable (with room for exceptions), but expecting that all magic will adhere to the options available to PCS seems like it would terribly limit the degree of imagination in the game, to me. Sometimes liberal use of their imagination by the DM will benefit the players, sometimes their opponents- but the game would be awfully repetitive and dull if the DM did not have freedom to apply their ideas. If the DM’s rule explanation for this magic item seems weak, maybe remember that they don’t really have to have one at all. The fact that a PC can’t duplicate something does not mean that it can’t exist. Focus on in-game thinking instead- it is a new powerful magic item, not a real surprise in a world that has plenty of such things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me thwart my DM and save our life! Wand usage...
Top