I'm currently DMing a module with accelerated experience progression in a homebrew world.
Premise is as follows - characters have fallen under a spell of a necromancer that causes them to age rapidly. As a side-effect they accumulate experience at a growing rate (and are expected to reach 20th level over the course of adventure or die).
My players have reached 2nd level and are currently rolling with the following party composition:
Variant Human Monk with Athlete feat and Folk Hero background.
Hill Dwarf Cleric (of Knowledge) with an Acolyte background.
Half-Elf Bard with an Urchin background.
Standard Human Ranger with Forest Terrain and Outlander background.
Hal-Elf (Wild) Sorcerer with Entertainer background.
But after 2 long sessions (with 6 Easy-to-Hard encounters, 2 short rests and 1 long rest per session) they’ve shown concern that they are lacking a proper tank, as none of them feels sturdy enough to brave out the attacks (despite that they breezed through the encounters with only 2 character falling to 0 hp due to rash decisions).
Whilst an option to reroll their characters has been presented to them, I am eager to search for other solutions in order to to allay their fears.
I strive to preserve an old-school feel (as the world was created under 2nd edition rules) but other than that try to be lenient. Warlocks and Tieflings are banned for story reasons, and multiclassing might be difficult (as you need to find a teacher in order to receive the proper training, which proves to be quite a challenge as this story is about a race against death).
So now I’m asking for tips:
1) How can I tweak my playstyle as a DM in order to adapt to the current party composition?
2) What can they do tactically and strategically in order to overcome their lack of a “meat shield”?
3) Any suggestions on how to optimize their party composition via reroll?
Premise is as follows - characters have fallen under a spell of a necromancer that causes them to age rapidly. As a side-effect they accumulate experience at a growing rate (and are expected to reach 20th level over the course of adventure or die).
My players have reached 2nd level and are currently rolling with the following party composition:
Variant Human Monk with Athlete feat and Folk Hero background.
Hill Dwarf Cleric (of Knowledge) with an Acolyte background.
Half-Elf Bard with an Urchin background.
Standard Human Ranger with Forest Terrain and Outlander background.
Hal-Elf (Wild) Sorcerer with Entertainer background.
But after 2 long sessions (with 6 Easy-to-Hard encounters, 2 short rests and 1 long rest per session) they’ve shown concern that they are lacking a proper tank, as none of them feels sturdy enough to brave out the attacks (despite that they breezed through the encounters with only 2 character falling to 0 hp due to rash decisions).
Whilst an option to reroll their characters has been presented to them, I am eager to search for other solutions in order to to allay their fears.
I strive to preserve an old-school feel (as the world was created under 2nd edition rules) but other than that try to be lenient. Warlocks and Tieflings are banned for story reasons, and multiclassing might be difficult (as you need to find a teacher in order to receive the proper training, which proves to be quite a challenge as this story is about a race against death).
So now I’m asking for tips:
1) How can I tweak my playstyle as a DM in order to adapt to the current party composition?
2) What can they do tactically and strategically in order to overcome their lack of a “meat shield”?
3) Any suggestions on how to optimize their party composition via reroll?