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<blockquote data-quote="arwink" data-source="post: 2876675" data-attributes="member: 2292"><p>- An academic or psychologist that does consulting work with the police department. Maybe a profiler. This gives them someone to bounce ideas off and work out how to seperate the improbably from the utterly illogical (and therefore supernatural).</p><p></p><p>- The owner of a local occult store. While this guy shouldn't know a hell of a lot about the true supernatural, he has a bunch of resources that may come in handy should the PC think to say "research this for me."</p><p></p><p>- A doctor who asks no questions, preferably someone who can perform an autopsy if no-one in the group knows how to do one.</p><p></p><p>- His former partner who is now in a mental institution due to his own run-ins with the super-natural. The partner may know some background details about the goings on, but got locked away for being a loony before he could get close to the truth.</p><p></p><p>- Bend the rules and give him a floating specialist. Once per adventure he can call someone who knows something relevant about the background/topic that's linked to the investigation, but only if he spends an action point.</p></blockquote><p></p>
[QUOTE="arwink, post: 2876675, member: 2292"] - An academic or psychologist that does consulting work with the police department. Maybe a profiler. This gives them someone to bounce ideas off and work out how to seperate the improbably from the utterly illogical (and therefore supernatural). - The owner of a local occult store. While this guy shouldn't know a hell of a lot about the true supernatural, he has a bunch of resources that may come in handy should the PC think to say "research this for me." - A doctor who asks no questions, preferably someone who can perform an autopsy if no-one in the group knows how to do one. - His former partner who is now in a mental institution due to his own run-ins with the super-natural. The partner may know some background details about the goings on, but got locked away for being a loony before he could get close to the truth. - Bend the rules and give him a floating specialist. Once per adventure he can call someone who knows something relevant about the background/topic that's linked to the investigation, but only if he spends an action point. [/QUOTE]
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