Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
help me with ideas for a temple ruins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6287970" data-attributes="member: 4937"><p>[MENTION=2093]Gilladian[/MENTION]</p><p></p><p>Sounds like you are on top of things then. </p><p></p><p>It seems odd that a deity associated with rabbits and cats would have his temple infested by rats. You might want to leave the possibility that the rats are the 'good guys'. That is, have some of the giant rats have the celestial template. Have a leader of the rats that is an awakened giant rat with a couple of class levels of cleric or druid (speak with animal is actually useful). This might amount to nothing, but could weird the players out if they discover only after slaughtering the rat colony that the rats are there to guard the place and prevent it from being reoccupied. You could have a subplot with the rats, after they discover that all the casualties between the rats and the players are friendly fire, trying to come up with a way to communicate with the players.</p><p></p><p>This also might explain one area of your history that strikes me as otherwise hard to explain - why the goblin minions of the temple didn't claim it as an ideal base of operations after it was abandoned particularly given the reluctance of the locals to pursue them to this hideout.</p><p></p><p>I might also suggest a wandering encounter with a half-fiend tiger or panther that stalks the night around the temple looking for unwary prey. Bumping it up to 10HD should make it a suitable reoccurring foe, more often heard or provoking terror than in any pitched battle. </p><p></p><p></p><p></p><p>While I agree with the logic, stone has the advantage of leaving considerable things of interest for PC's to find where as wood is almost always a terrible thing to build a dungeon out of. However, rotting wooden buildings do have a certain swamp charm, especially when you collapse through the rotting floor and find the building infested with zombies, mold, giant centipedes, and the like.</p><p></p><p></p><p></p><p>That may be true for the PC's who may never know what they are investigating, but my recommendation is to never proceed as if the DM doesn't need to know these things.</p><p></p><p></p><p></p><p>Make sure then that you have suitable accommodations for recruits, training halls, and class rooms then. The remains perhaps of a thieves training hall might be suitable, with a rotted leather mannequin covered with rusted bells hanging from the rafters providing suitable atmosphere.</p><p></p><p></p><p></p><p>These might be suitable sources of haunts and phantasms however, especially if the remains are encountered at night.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6287970, member: 4937"] [MENTION=2093]Gilladian[/MENTION] Sounds like you are on top of things then. It seems odd that a deity associated with rabbits and cats would have his temple infested by rats. You might want to leave the possibility that the rats are the 'good guys'. That is, have some of the giant rats have the celestial template. Have a leader of the rats that is an awakened giant rat with a couple of class levels of cleric or druid (speak with animal is actually useful). This might amount to nothing, but could weird the players out if they discover only after slaughtering the rat colony that the rats are there to guard the place and prevent it from being reoccupied. You could have a subplot with the rats, after they discover that all the casualties between the rats and the players are friendly fire, trying to come up with a way to communicate with the players. This also might explain one area of your history that strikes me as otherwise hard to explain - why the goblin minions of the temple didn't claim it as an ideal base of operations after it was abandoned particularly given the reluctance of the locals to pursue them to this hideout. I might also suggest a wandering encounter with a half-fiend tiger or panther that stalks the night around the temple looking for unwary prey. Bumping it up to 10HD should make it a suitable reoccurring foe, more often heard or provoking terror than in any pitched battle. While I agree with the logic, stone has the advantage of leaving considerable things of interest for PC's to find where as wood is almost always a terrible thing to build a dungeon out of. However, rotting wooden buildings do have a certain swamp charm, especially when you collapse through the rotting floor and find the building infested with zombies, mold, giant centipedes, and the like. That may be true for the PC's who may never know what they are investigating, but my recommendation is to never proceed as if the DM doesn't need to know these things. Make sure then that you have suitable accommodations for recruits, training halls, and class rooms then. The remains perhaps of a thieves training hall might be suitable, with a rotted leather mannequin covered with rusted bells hanging from the rafters providing suitable atmosphere. These might be suitable sources of haunts and phantasms however, especially if the remains are encountered at night. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
help me with ideas for a temple ruins
Top