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Help me with my Adventuring COmpany Charter
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<blockquote data-quote="arscott" data-source="post: 4379413" data-attributes="member: 17969"><p>Whether or not it's a valid strategy (and what exactly 'valid' means), is rather beside the point.</p><p></p><p>The problem is that it's an <em>ineffective</em> strategy. A rogue can stay in the back and throw daggers because he's got powers and class features that make it an effective tactic. Your paladin can stay in the back and throw javelins because your DM ignores the fine print on divine challenge that specifically forbids that.</p><p></p><p>OP's dagger-weilding paladin isn't like that. His job, in game, is "be a productive member of the adventuring company". And he's not doing that. That's something that frustrates the OP's group, both in character and out-of-character.</p><p></p><p>As for the charter itself, I only have a few minor suggestions:</p><p><img src="http://www.enworld.org/forum/images/smilies/1.gif" class="smilie" loading="lazy" alt=":1:" title="One :1:" data-shortname=":1:" /> The presence of "his or her" in section VIII suggests that Gender wouldn't be out of place among the protected categories in section I. You might want to include Sexual Orientation and Faith as well, though the latter might make it more difficult to deal with the paladin.</p><p><img src="http://www.enworld.org/forum/images/smilies/2.gif" class="smilie" loading="lazy" alt=":2:" title="Two :2:" data-shortname=":2:" /> Grammar note: The 'hath' in section II should be 'have'. Hath is the singular form, and is inappropriate when used with the plural noun 'members'.</p></blockquote><p></p>
[QUOTE="arscott, post: 4379413, member: 17969"] Whether or not it's a valid strategy (and what exactly 'valid' means), is rather beside the point. The problem is that it's an [I]ineffective[/I] strategy. A rogue can stay in the back and throw daggers because he's got powers and class features that make it an effective tactic. Your paladin can stay in the back and throw javelins because your DM ignores the fine print on divine challenge that specifically forbids that. OP's dagger-weilding paladin isn't like that. His job, in game, is "be a productive member of the adventuring company". And he's not doing that. That's something that frustrates the OP's group, both in character and out-of-character. As for the charter itself, I only have a few minor suggestions: :1: The presence of "his or her" in section VIII suggests that Gender wouldn't be out of place among the protected categories in section I. You might want to include Sexual Orientation and Faith as well, though the latter might make it more difficult to deal with the paladin. :2: Grammar note: The 'hath' in section II should be 'have'. Hath is the singular form, and is inappropriate when used with the plural noun 'members'. [/QUOTE]
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