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<blockquote data-quote="BoldItalic" data-source="post: 7195915" data-attributes="member: 6777052"><p>I think part of the problem stems from your decision to roll stats in-a-row. That's not one of the standard methods in 5e and although it can lead to interesting characters that are a challenge to play, I wouldn't recommend it for beginners. It doesn't give the player enough control over the kind of character they get to play and that can lead to a certain amount of detachment, bewilderment and dissatisfaction, particularly if the whole party is generated that way. But that's water under the bridge now. If another PC dies and a new one is generated, though, I'd recommend you use one of the two methods in the 5e PHB; choose a class concept first and assign the stats appropriately.</p><p></p><p>Incidentally, in organised play (Adventurers League) it is legitimate for players to rebuild their characters completely between sessions up until 5th level. Not allowing them to do that is a bit harsh, particularly as you have imposed the stats-in-a-row rule that puts them on the back foot already. Consider relaxing a bit on that. If the way you are running the game is leading to dissatisfaction, it's you that must change something about the game; the players can't do it for you.</p><p></p><p>For the time being, though, it sounds as if tactics and planning are the problem, not the actual make-up of the characters. You can help by giving them encounters in which the monsters demonstrate tactics that the players might use next time. Let them win an easy encounter where the monsters use a doorway to achieve bottlenecking - that might give them the idea of using bottlenecking themselves in another encounter, particularly if you talk about it afterwards. Give them an encounter where the monsters exploit stealth, talk about it afterwards and get the players to think about how they can use stealth themselves. Make sure everyone has read the rules about Stealth and Hiding in the PHB!</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 7195915, member: 6777052"] I think part of the problem stems from your decision to roll stats in-a-row. That's not one of the standard methods in 5e and although it can lead to interesting characters that are a challenge to play, I wouldn't recommend it for beginners. It doesn't give the player enough control over the kind of character they get to play and that can lead to a certain amount of detachment, bewilderment and dissatisfaction, particularly if the whole party is generated that way. But that's water under the bridge now. If another PC dies and a new one is generated, though, I'd recommend you use one of the two methods in the 5e PHB; choose a class concept first and assign the stats appropriately. Incidentally, in organised play (Adventurers League) it is legitimate for players to rebuild their characters completely between sessions up until 5th level. Not allowing them to do that is a bit harsh, particularly as you have imposed the stats-in-a-row rule that puts them on the back foot already. Consider relaxing a bit on that. If the way you are running the game is leading to dissatisfaction, it's you that must change something about the game; the players can't do it for you. For the time being, though, it sounds as if tactics and planning are the problem, not the actual make-up of the characters. You can help by giving them encounters in which the monsters demonstrate tactics that the players might use next time. Let them win an easy encounter where the monsters use a doorway to achieve bottlenecking - that might give them the idea of using bottlenecking themselves in another encounter, particularly if you talk about it afterwards. Give them an encounter where the monsters exploit stealth, talk about it afterwards and get the players to think about how they can use stealth themselves. Make sure everyone has read the rules about Stealth and Hiding in the PHB! [/QUOTE]
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