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Help my players are smarter then me!!
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<blockquote data-quote="Aldarad" data-source="post: 5695071" data-attributes="member: 6676982"><p>The title days it all: my players perhaps dont look truogh my plots like crystalglass but the do smell an ambush or a foreshadowing miles away.</p><p>And they act more clever and resolute then I expected.</p><p>Wich is fine except, well as an example:</p><p>Villain V will be the power behind adventures A, B and C. To give the players some context and a furutre Aha!-event, I introduce him before the start of A. I mean it is more fun then if he appears out of the blue at the end of C.</p><p>BUT my damn players notice any odd behaviore like blood hounds, or they decide to check him out for another reason, and suddenly A and B becomes redundant! OR I have already decided clues for them that I expect them to check at C. Now I could ignore them but then I would get "But that ancient ruin wasnt here last week!" or something like that.</p><p>Should I skip foreshadowing?</p><p>Should V always succed with saves etc until adventure C? </p><p>Should I just be happy for my players, they do have fun inteligbly (?) wrecking my plots, its not theire intention to screw up 20 hrs worth of planning for me. They are just smarter then me...... :.(</p></blockquote><p></p>
[QUOTE="Aldarad, post: 5695071, member: 6676982"] The title days it all: my players perhaps dont look truogh my plots like crystalglass but the do smell an ambush or a foreshadowing miles away. And they act more clever and resolute then I expected. Wich is fine except, well as an example: Villain V will be the power behind adventures A, B and C. To give the players some context and a furutre Aha!-event, I introduce him before the start of A. I mean it is more fun then if he appears out of the blue at the end of C. BUT my damn players notice any odd behaviore like blood hounds, or they decide to check him out for another reason, and suddenly A and B becomes redundant! OR I have already decided clues for them that I expect them to check at C. Now I could ignore them but then I would get "But that ancient ruin wasnt here last week!" or something like that. Should I skip foreshadowing? Should V always succed with saves etc until adventure C? Should I just be happy for my players, they do have fun inteligbly (?) wrecking my plots, its not theire intention to screw up 20 hrs worth of planning for me. They are just smarter then me...... :.( [/QUOTE]
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