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<blockquote data-quote="haakon1" data-source="post: 5695694" data-attributes="member: 25619"><p>My answer is: have more than one villain.</p><p></p><p>In my campaign, there's a lot going on.</p><p>-- Foreign country that's at war</p><p>-- Bandit guild with its fingers in a lot pies</p><p>-- Other thieves who don't like the guild</p><p>-- Still other bandits</p><p>-- A goblin king</p><p>-- Another goblin army</p><p>-- An evil secret organization with several quite different leaders</p><p>-- An evil empire ruled by a demon king</p><p></p><p>And that's not even mentioning stuff further away (it's Greyhawk, so a sprawling, complicated setting)</p><p></p><p>What's fun is, all these NPC organizations are allying with or fighting with each other, and some (like the bandit guild) are kinda of playing all sides against each other.</p><p></p><p>So the PC's will solve one incident, and maybe even tie it back to whose behind it, but they've never quite get all of the puzzle solved. It's super fun when they discover a connection and want to unravel more. "Wait, the person making silver weapons at the secret mine is the same wizard who betrayed the party back at 1st level in the Caves of Chaos and slunk off with the bandits? Wait, is her silver mine the reason the werewolves were attacking the village in the first place? And now the Cleric of Asmodeus says the wizard was working for her? No way, has she been messing with us all along, did she have something to do with the bandits in the Caves of Chaos? Or is she lying to us now?"</p><p></p><p>Wheel within wheels, I believe Nitescreed called it, in describing Greyhawk's intricit fun.</p><p></p><p>I agree with Simon, BTW, on never changing who did what just to mess with the PC's. My campaign is too complicated for me to remember what's going on if I started doing that!</p></blockquote><p></p>
[QUOTE="haakon1, post: 5695694, member: 25619"] My answer is: have more than one villain. In my campaign, there's a lot going on. -- Foreign country that's at war -- Bandit guild with its fingers in a lot pies -- Other thieves who don't like the guild -- Still other bandits -- A goblin king -- Another goblin army -- An evil secret organization with several quite different leaders -- An evil empire ruled by a demon king And that's not even mentioning stuff further away (it's Greyhawk, so a sprawling, complicated setting) What's fun is, all these NPC organizations are allying with or fighting with each other, and some (like the bandit guild) are kinda of playing all sides against each other. So the PC's will solve one incident, and maybe even tie it back to whose behind it, but they've never quite get all of the puzzle solved. It's super fun when they discover a connection and want to unravel more. "Wait, the person making silver weapons at the secret mine is the same wizard who betrayed the party back at 1st level in the Caves of Chaos and slunk off with the bandits? Wait, is her silver mine the reason the werewolves were attacking the village in the first place? And now the Cleric of Asmodeus says the wizard was working for her? No way, has she been messing with us all along, did she have something to do with the bandits in the Caves of Chaos? Or is she lying to us now?" Wheel within wheels, I believe Nitescreed called it, in describing Greyhawk's intricit fun. I agree with Simon, BTW, on never changing who did what just to mess with the PC's. My campaign is too complicated for me to remember what's going on if I started doing that! [/QUOTE]
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