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Help my players are smarter then me!!
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<blockquote data-quote="the Jester" data-source="post: 5698104" data-attributes="member: 1210"><p>There's some good advice already in this thread, especially using red herrings and having some good guys act funny. I'll add that using layers of villains helps too- instead of introducing V before A, introduce V's lackey W, who runs X and Y, who head the first couple of adventures involving V's big plot... and introduce V, if appropriate, somewhere in the middle. The pcs follow the trail back and finally take on W, only to find THE TRUTH: V was behind everything all along!</p><p></p><p>I also want to address this:</p><p></p><p></p><p></p><p><strong>Let them have their fun.</strong> If you're doing 20 hours of prep, you're clearly enjoying it for its own sake, and there are tons of things you have created that you can build off later. For instance, you can re-use that dungeon they skipped when new bad guys move in. </p><p></p><p>Don't do the "Bad guy always makes his save" thing- that is extremely tiresome as a player, and they don't get to do that, so it's also unfair. </p><p></p><p>If the pcs are too on the ball, ramp up the difficulty of things a little bit next time, but I'm firmly against robbing them of their accomplishments.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5698104, member: 1210"] There's some good advice already in this thread, especially using red herrings and having some good guys act funny. I'll add that using layers of villains helps too- instead of introducing V before A, introduce V's lackey W, who runs X and Y, who head the first couple of adventures involving V's big plot... and introduce V, if appropriate, somewhere in the middle. The pcs follow the trail back and finally take on W, only to find THE TRUTH: V was behind everything all along! I also want to address this: [b]Let them have their fun.[/b] If you're doing 20 hours of prep, you're clearly enjoying it for its own sake, and there are tons of things you have created that you can build off later. For instance, you can re-use that dungeon they skipped when new bad guys move in. Don't do the "Bad guy always makes his save" thing- that is extremely tiresome as a player, and they don't get to do that, so it's also unfair. If the pcs are too on the ball, ramp up the difficulty of things a little bit next time, but I'm firmly against robbing them of their accomplishments. [/QUOTE]
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