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Help, My players don’t know how to play.
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<blockquote data-quote="MNblockhead" data-source="post: 7525313" data-attributes="member: 6796661"><p>Looking at the replies, I note that many of us are recommending dealing with players who have made no effort to read and understand the rules by creating more material for them to read. Yes, cheat sheets and fancy character sheets that explain the mechanics can be useful learning aids--for players that want to make that effort.</p><p></p><p>Their is a large segment of the population that wont read a two page manual. Ever tried playing a board game with a group of non-"gamer" family or friends? A significant percentage are going to just zone out as your try to explain the rule. Many, many people will not buy a game (or will regret it and may not play it) if the rules don't fit on the back of the box. </p><p></p><p>Many people want to "learn by playing". These people should probably not play wizards and especially not clerics. There are experience players I've wanted to do violence to as they waste 20 minutes of everyone's time selecting spells to prepare after a long rest. </p><p></p><p>Also, why does it fall on the DM to hold the players hands. I see this as the other players' responsibility. It sounds like you are stuck with an entire group of players who don't know what they are doing. I highly recommend having at least one experienced player in the group to take some of the burden off of you.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7525313, member: 6796661"] Looking at the replies, I note that many of us are recommending dealing with players who have made no effort to read and understand the rules by creating more material for them to read. Yes, cheat sheets and fancy character sheets that explain the mechanics can be useful learning aids--for players that want to make that effort. Their is a large segment of the population that wont read a two page manual. Ever tried playing a board game with a group of non-"gamer" family or friends? A significant percentage are going to just zone out as your try to explain the rule. Many, many people will not buy a game (or will regret it and may not play it) if the rules don't fit on the back of the box. Many people want to "learn by playing". These people should probably not play wizards and especially not clerics. There are experience players I've wanted to do violence to as they waste 20 minutes of everyone's time selecting spells to prepare after a long rest. Also, why does it fall on the DM to hold the players hands. I see this as the other players' responsibility. It sounds like you are stuck with an entire group of players who don't know what they are doing. I highly recommend having at least one experienced player in the group to take some of the burden off of you. [/QUOTE]
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