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Help needed - interesting crypt encounters
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<blockquote data-quote="Celebrim" data-source="post: 6930692" data-attributes="member: 4937"><p>Tombs should usually contain at least one ghost, because they provide an opportunity for a RPing encounter in what otherwise would be nothing but hack and slash, and they are easy to tune to most CR's. Ghosts are generally malevolent, but not necessarily murderous, which provides another means of tuning them. They also provide a good opportunity for a side quest to lay the ghost to rest. Ghosts also typically have a shtick and haunt in a particular fashion depending who they were in life. They might also only turn up on certain times of day, times of the full moon, once a year or so forth. You can therefore conceivably stick ghosts almost anywhere, even in layers. </p><p></p><p>At least one of your tombs was probably built by a miser that wanted to take something with him, and who furnished his tomb with a trap to protect it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6930692, member: 4937"] Tombs should usually contain at least one ghost, because they provide an opportunity for a RPing encounter in what otherwise would be nothing but hack and slash, and they are easy to tune to most CR's. Ghosts are generally malevolent, but not necessarily murderous, which provides another means of tuning them. They also provide a good opportunity for a side quest to lay the ghost to rest. Ghosts also typically have a shtick and haunt in a particular fashion depending who they were in life. They might also only turn up on certain times of day, times of the full moon, once a year or so forth. You can therefore conceivably stick ghosts almost anywhere, even in layers. At least one of your tombs was probably built by a miser that wanted to take something with him, and who furnished his tomb with a trap to protect it. [/QUOTE]
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Help needed - interesting crypt encounters
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