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<blockquote data-quote="LostSoul" data-source="post: 5168455" data-attributes="member: 386"><p>Here's how I would set it up:</p><p></p><p>Nimozaran the Green approaches the PCs in the inn at the start of the game. "Go into Kobold Hall and cut off the lenses of the White Dragon there." Give them a Quest. He'll pay well for the artefact and he'll tell them about the other Quests around town that relate to Kobold Hall.</p><p></p><p>You don't want a check to determine if the eyeballs are valuable because they could fail it. You don't want to assume they'll try to sell the eyeballs in the market or talk to someone to figure out their value - they might just forget about them.</p><p></p><p>When they get back to Fallcrest tell them that there's a big festival going on (make it take place over a week or something so that time doesn't matter) and Nimozaran the Green is watching the festivities and parade.</p><p></p><p>Once they make the trade, one of Kelson's River Rats (a halfling) steals the eyeballs from him. Smart PCs won't make the trade in the open. You might want to watch out for that. Doesn't really matter. Have the pickpocket listen in on the PCs (they'll get Perception checks), and he'll shadow Nimozaran to steal the eyeballs later on. Nimozaran can come out screaming, "Stop! Thief!" and being the chase that way.</p><p></p><p>I'd also figure out what Nimozaran wants with the eyeballs.</p><p> </p><p></p><p></p><p>Instead of waiting for failure, try this:</p><p></p><p>"The halfling pickpocket winds his way into the crowd, deftly slipping between villagers, tumbling through their legs. He's getting away, in seconds you're going to lose him in the crowd. What do you do?"</p><p></p><p>Then respond to their actions appropriately. A brawny type might barge his way through the crowd; that'll trigger the anger of the rabble, success or failure (it just sets up the next check). A DEX type might try to slip through the crowd and only a failure there will set off the mob.</p><p></p><p>Here's a cool spot for another check:</p><p></p><p>"The halfling runs to the cliffs and grabs onto a slender coil of rope. He quickly attaches the rope to a harness he's wearing and dives over the edge! Looks like he's getting away. What do you do?"</p><p></p><p>The halfling is heading to Kelson's place. He only weighs 50 pounds or so, including gear, and anyone heavier will break the rope. Some actions (Feather Fall) will be automatic successes, while other actions will be automatic failures (trying to climb down the cliff is just going to take too long).</p><p></p><p>Other actions the halfing can take:</p><p></p><p>- Jumping into a fenced-off lot with guard dogs, guard dogs who are friendly to the River Rats, who attack the PCs if they follow</p><p>- Calling the guards to stop the PCs (possibly dirty guards)</p><p>- Running into an alley where the River Rats have set up an ambush</p><p></p><p>You can have combat be a full-blown combat and say that, at the end of every third round, it counts as a failure in the skill challenge; or you could just make a single check, failure = the PCs win the fight but the halfling gets further away and the PCs lose a healing surge.</p><p></p><p>When it comes to determining if actions are group checks or single checks, ask yourself: is everyone trying to do the same thing? If so, the PC who's most active makes the check, and everyone else aids.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5168455, member: 386"] Here's how I would set it up: Nimozaran the Green approaches the PCs in the inn at the start of the game. "Go into Kobold Hall and cut off the lenses of the White Dragon there." Give them a Quest. He'll pay well for the artefact and he'll tell them about the other Quests around town that relate to Kobold Hall. You don't want a check to determine if the eyeballs are valuable because they could fail it. You don't want to assume they'll try to sell the eyeballs in the market or talk to someone to figure out their value - they might just forget about them. When they get back to Fallcrest tell them that there's a big festival going on (make it take place over a week or something so that time doesn't matter) and Nimozaran the Green is watching the festivities and parade. Once they make the trade, one of Kelson's River Rats (a halfling) steals the eyeballs from him. Smart PCs won't make the trade in the open. You might want to watch out for that. Doesn't really matter. Have the pickpocket listen in on the PCs (they'll get Perception checks), and he'll shadow Nimozaran to steal the eyeballs later on. Nimozaran can come out screaming, "Stop! Thief!" and being the chase that way. I'd also figure out what Nimozaran wants with the eyeballs. Instead of waiting for failure, try this: "The halfling pickpocket winds his way into the crowd, deftly slipping between villagers, tumbling through their legs. He's getting away, in seconds you're going to lose him in the crowd. What do you do?" Then respond to their actions appropriately. A brawny type might barge his way through the crowd; that'll trigger the anger of the rabble, success or failure (it just sets up the next check). A DEX type might try to slip through the crowd and only a failure there will set off the mob. Here's a cool spot for another check: "The halfling runs to the cliffs and grabs onto a slender coil of rope. He quickly attaches the rope to a harness he's wearing and dives over the edge! Looks like he's getting away. What do you do?" The halfling is heading to Kelson's place. He only weighs 50 pounds or so, including gear, and anyone heavier will break the rope. Some actions (Feather Fall) will be automatic successes, while other actions will be automatic failures (trying to climb down the cliff is just going to take too long). Other actions the halfing can take: - Jumping into a fenced-off lot with guard dogs, guard dogs who are friendly to the River Rats, who attack the PCs if they follow - Calling the guards to stop the PCs (possibly dirty guards) - Running into an alley where the River Rats have set up an ambush You can have combat be a full-blown combat and say that, at the end of every third round, it counts as a failure in the skill challenge; or you could just make a single check, failure = the PCs win the fight but the halfling gets further away and the PCs lose a healing surge. When it comes to determining if actions are group checks or single checks, ask yourself: is everyone trying to do the same thing? If so, the PC who's most active makes the check, and everyone else aids. [/QUOTE]
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