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Help on the merchant????
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<blockquote data-quote="Tonguez" data-source="post: 2448168" data-attributes="member: 1125"><p>Okay because I hate post that don't get replies here goes</p><p></p><p>I don't like this as it is. I'm no expert but my gut feeling tells me its overpowered but then the concept is 'different' so its a bit hard to say without experience. In particular I see no reason why this class should have Sneak Attack or Spell casting ability (which is pretty much my biggest objection)</p><p></p><p>Furthermore while developing a merchant class may have some merit I see no reason why it couldn't be done using Aristocrat or Expert and some specifically created feats (which is essentially what you've done with e Mastery of the Craft ability!) (adding a few more feats to the Aristocrat/Expert wouldn't be remiss either)</p><p></p><p>Anyway other than the incongruous Sneak Attack what you present here is a few good ideas but no real logical strucutre. so if I may comment to specifics:</p><p></p><p></p><p><strong>Class Skills: Dexterity: Tumble</strong> - Why on earth should a Merchant get tumble?</p><p><strong>Skill Points at 1st Level: (8 + Int modifier) x4 </strong> - too many points. An Expert only gets a 6+Int and although Rogue gets 8+, being a rogue is an entirely different kettle of fish</p><p></p><p><strong> Sneak Attack+1d6</strong> - as I said WHY? why does running a business allow me to hit vital organs in combat? this doesn't fit</p><p></p><p><strong>Haggle(ex):</strong> yeah this is okay</p><p></p><p><strong>Are you trying to ruin me? (ex): </strong> </p><p>I'd actually make these haggling rules standard for all characters (ie I like the system in general) and maybe just give the Merchant a skill focus in it rather than a speciifc ability</p><p></p><p><strong>Merchant Knowledge (Ex):</strong> Why not just use Knowedge:Local</p><p></p><p><strong>Pure Profit (Ex):</strong> I like the idea but remember XP is awarded for overcoming challenges so why not award the fighter for a good haggle too? What you need to do instead is determine a system of applying CR to 'Social Encounters' (like haggling) and then award XP as per normal (ie as if it were combat for a fighter)</p><p></p><p><strong>Ruthless (Ex): </strong> This is <u>BAD</u>. It isn't an ability per se and it gives the character nothing (because even now I could make an intimidation check and roleplay my barbarian going into a tavern and telling the nearest NPC "<em>look bozo you buy this dagger I found for 10gp or I slaughter all your children okay</em>" by applying a mechanic you give the merchant nothing and create a roleplaying crutch </p><p></p><p><strong>Merchant Abilities:</strong> okay these generally I like, and think can stay (or make them feats). They remind me of Talents (per Modern) and/or the Marshalls Auras and thats good</p><p></p><p><u>Craft the Trade:</u> - um this is more approapriate to an Artisan than a Merchant and the xp spend I'll need to think about.</p><p></p><p><strong>Resource Access (Ex):</strong> this is nice</p><p></p><p><strong>Merchant Contacts (Ex): </strong> this is nice too</p><p></p><p><strong>Merchant Magic: </strong> besides sneak attack this is the part I like least. Not every class needs the ability to cast spells (although some of these could be turned into Merchant abilities<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p><p></p><p>um I hope the above isn't taken too critically (even though it may sound harsh in parts) I am trying to be helpful</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2448168, member: 1125"] Okay because I hate post that don't get replies here goes I don't like this as it is. I'm no expert but my gut feeling tells me its overpowered but then the concept is 'different' so its a bit hard to say without experience. In particular I see no reason why this class should have Sneak Attack or Spell casting ability (which is pretty much my biggest objection) Furthermore while developing a merchant class may have some merit I see no reason why it couldn't be done using Aristocrat or Expert and some specifically created feats (which is essentially what you've done with e Mastery of the Craft ability!) (adding a few more feats to the Aristocrat/Expert wouldn't be remiss either) Anyway other than the incongruous Sneak Attack what you present here is a few good ideas but no real logical strucutre. so if I may comment to specifics: [B]Class Skills: Dexterity: Tumble[/B] - Why on earth should a Merchant get tumble? [B]Skill Points at 1st Level: (8 + Int modifier) x4 [/B] - too many points. An Expert only gets a 6+Int and although Rogue gets 8+, being a rogue is an entirely different kettle of fish [B] Sneak Attack+1d6[/B] - as I said WHY? why does running a business allow me to hit vital organs in combat? this doesn't fit [B]Haggle(ex):[/B] yeah this is okay [B]Are you trying to ruin me? (ex): [/B] I'd actually make these haggling rules standard for all characters (ie I like the system in general) and maybe just give the Merchant a skill focus in it rather than a speciifc ability [B]Merchant Knowledge (Ex):[/B] Why not just use Knowedge:Local [B]Pure Profit (Ex):[/B] I like the idea but remember XP is awarded for overcoming challenges so why not award the fighter for a good haggle too? What you need to do instead is determine a system of applying CR to 'Social Encounters' (like haggling) and then award XP as per normal (ie as if it were combat for a fighter) [B]Ruthless (Ex): [/B] This is [U]BAD[/U]. It isn't an ability per se and it gives the character nothing (because even now I could make an intimidation check and roleplay my barbarian going into a tavern and telling the nearest NPC "[I]look bozo you buy this dagger I found for 10gp or I slaughter all your children okay[/I]" by applying a mechanic you give the merchant nothing and create a roleplaying crutch [B]Merchant Abilities:[/B] okay these generally I like, and think can stay (or make them feats). They remind me of Talents (per Modern) and/or the Marshalls Auras and thats good [u]Craft the Trade:[/u] - um this is more approapriate to an Artisan than a Merchant and the xp spend I'll need to think about. [B]Resource Access (Ex):[/B] this is nice [B]Merchant Contacts (Ex): [/B] this is nice too [B]Merchant Magic: [/B] besides sneak attack this is the part I like least. Not every class needs the ability to cast spells (although some of these could be turned into Merchant abilities:)) um I hope the above isn't taken too critically (even though it may sound harsh in parts) I am trying to be helpful [/QUOTE]
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