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Help Us Kill Morrus - Just updated 23/03/05
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<blockquote data-quote="Eccles" data-source="post: 2085865" data-attributes="member: 5675"><p>OK. Lots of sympathy so far then...</p><p></p><p>I'm the cleric. I can turn a lot, and am pretty maximised as a healing engine. Unfortunately, as you've already read, I've lost almost all my bag of tricks in the form of my scrolls and potions. I've got no option to prepare any new spells at this stage, as we're in a negative energy maze with moving parts, and 6 damn nasty villains moving towards us...</p><p></p><p>My usual tactics are to repair the fighters. Feats tend towards healing, and using turning checks to quicken or give spells range. At this stage, I'm planning on leading out with:</p><p></p><p>1. Shout at the Queen that we surrender.</p><p>2. Alternatively, shout out what happens if we 'win' the game and kill all 6 lethal killing machines coming towards us.</p><p>3. Persuade the damn paladin that the ship has sailed on his crusade to kill the lich queen, and that we need to get the hell out with our lives.</p><p>4. Cast a Fire Storm, enhanced with Divine Spell Power, to damage the 6 slaughter-machines coming towards us. [Do I also target the queen and the Slaad King?]</p><p>5. Cast a quickened buff. [Either prayer (+1 to us, -1 to them), or Enervation (+2 Str & Dex, +5 ft speed to us), or Recitation (+2 to us, -2 to them). Recitation's looking favourite until the enemies get closer.</p><p></p><p>Spells I've got available are:</p><p></p><p><u>Domain Spells:</u> Cure Light (Empowered), Cure Moderate (Empowered), Searing Light, Cure Critical (Empowered), Mass Cure Light Wounds (Empowered), Bolt of Glory, Sunbeam, Mass Cure Critical Wounds (Empowered). That last one's good for an average 75 points to every one of us and the lich if we're lucky...</p><p><u>0 Level:</u> Detect Magic, Light (2), Purify Food & Drink, Read Magic.</p><p><u>Level 1:</u> Bless, Detect Undead, Magic Weapon (2), Resurgence (2)</p><p><u>Level 2:</u> Consecrate (2), Silence, Spiritual Weapon, Elation (2)</p><p><u>Level 3:</u> Daylight, Magic Circle against Evil, Prayer</p><p><u>Level 4:</u> Dimensional Anchor, Restoration, Recitation</p><p><u>Level 5:</u> Flame Strike, Spell Resistance, Telepathy Block (2)</p><p><u>Level 6:</u> Find the Path</p><p><u>Level 7:</u> Summon Monster VII, Slime Wave</p><p><u>Level 8:</u> Fire Storm</p><p></p><p>Slime wave might give Russ a second glance. 15 foot radius, con draining spell. It's all going to be about waiting for the enemy to get bunched up in the right way. I might even keep it for the bosses. Although it's going to damage their weapons and armour. Mind you, survival before loot, as my dear ol' da used to say...</p><p></p><p>Oh, and 13 turning checks left. 5 for a quickened spell, 3 for a ray spell, 1 (and a spell swap) for a decent heal, 1 for a heightened spell. And I can't turn the lich. No way.</p><p></p><p>I think I've said enough. That's it for clerical support. I'm just there for the healing. And the Fire Storm. New toy, and all that...</p></blockquote><p></p>
[QUOTE="Eccles, post: 2085865, member: 5675"] OK. Lots of sympathy so far then... I'm the cleric. I can turn a lot, and am pretty maximised as a healing engine. Unfortunately, as you've already read, I've lost almost all my bag of tricks in the form of my scrolls and potions. I've got no option to prepare any new spells at this stage, as we're in a negative energy maze with moving parts, and 6 damn nasty villains moving towards us... My usual tactics are to repair the fighters. Feats tend towards healing, and using turning checks to quicken or give spells range. At this stage, I'm planning on leading out with: 1. Shout at the Queen that we surrender. 2. Alternatively, shout out what happens if we 'win' the game and kill all 6 lethal killing machines coming towards us. 3. Persuade the damn paladin that the ship has sailed on his crusade to kill the lich queen, and that we need to get the hell out with our lives. 4. Cast a Fire Storm, enhanced with Divine Spell Power, to damage the 6 slaughter-machines coming towards us. [Do I also target the queen and the Slaad King?] 5. Cast a quickened buff. [Either prayer (+1 to us, -1 to them), or Enervation (+2 Str & Dex, +5 ft speed to us), or Recitation (+2 to us, -2 to them). Recitation's looking favourite until the enemies get closer. Spells I've got available are: [U]Domain Spells:[/U] Cure Light (Empowered), Cure Moderate (Empowered), Searing Light, Cure Critical (Empowered), Mass Cure Light Wounds (Empowered), Bolt of Glory, Sunbeam, Mass Cure Critical Wounds (Empowered). That last one's good for an average 75 points to every one of us and the lich if we're lucky... [U]0 Level:[/U] Detect Magic, Light (2), Purify Food & Drink, Read Magic. [U]Level 1:[/U] Bless, Detect Undead, Magic Weapon (2), Resurgence (2) [U]Level 2:[/U] Consecrate (2), Silence, Spiritual Weapon, Elation (2) [U]Level 3:[/U] Daylight, Magic Circle against Evil, Prayer [U]Level 4:[/U] Dimensional Anchor, Restoration, Recitation [U]Level 5:[/U] Flame Strike, Spell Resistance, Telepathy Block (2) [U]Level 6:[/U] Find the Path [U]Level 7:[/U] Summon Monster VII, Slime Wave [U]Level 8:[/U] Fire Storm Slime wave might give Russ a second glance. 15 foot radius, con draining spell. It's all going to be about waiting for the enemy to get bunched up in the right way. I might even keep it for the bosses. Although it's going to damage their weapons and armour. Mind you, survival before loot, as my dear ol' da used to say... Oh, and 13 turning checks left. 5 for a quickened spell, 3 for a ray spell, 1 (and a spell swap) for a decent heal, 1 for a heightened spell. And I can't turn the lich. No way. I think I've said enough. That's it for clerical support. I'm just there for the healing. And the Fire Storm. New toy, and all that... [/QUOTE]
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