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Help Us Kill Morrus - Just updated 23/03/05
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2085960" data-attributes="member: 6584"><p>Hello everyone!</p><p></p><p>I'm the sorceror in this bunch. Although I'll correct that to Sorceror/Alienist, thank you very much! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Like Mr Eccles I'm very short of tricks after having all my items (even clothes!) vanish into some sort of chaos ether.</p><p></p><p></p><p>Some things I was considering:</p><p></p><p>Using the combat option version of <em>Telekinisis</em>, use bullrushes to try and force the living guys into the negative energy walls. See if that does anything good. My charisma vs their strength is probably a fair match, except I don't fly into the evil walls if I fail. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The Slaad and Githyanki 'mooks' might fall prey to <em>Hold Monster</em> or <em>Confusion</em>.</p><p></p><p>Got <em>Solid Fog</em>, which could be useful - our two frontline fighters have Freedom of Movement rings, so it won't impede them too much. Not sure whether our opponents will.</p><p></p><p>I'm a little short of really strong summons at the moment, Augmented Pseudonatural Summon VI's is the best I can pull out of the hat. Pity you're not allowed to summon whales 50' above peoples heads any more. Curse 3.5 edition.</p><p></p><p>Got Polymorph if anyone's got any really useful ideas.</p><p></p><p>My non defensive/applicable spell loadout is:</p><p>Level(Unused Slots)</p><p>1st(8) - Grease, Magic missile, True Strike.</p><p>2nd(8) - Scorching Ray, Glitterdust, Gust of Wind, Mirror Image.</p><p>3rd(3) - Bands of Steel.</p><p>4th(4) - Solid Fog, Sonic Orb, Confusion.</p><p>5th(2) - Telekinisis, Hold Monster, Wall of Force.</p><p>6th(3) - Summon 6, Greater Dispel, Disintegrate.</p><p>7th(3) - Delayed Blast Fireball.</p><p></p><p>Through use of Arcane Preparation I've got:</p><p>4th - 2 Empowered Scorching Rays.</p><p>5th - 2 Quickened True Strikes</p><p>6th - Quickened Scorching Ray, Empowered Sonic Orb</p><p>7th - Quickened Bands of Steel, Quickened Displacement.</p><p></p><p>Edit: openers.</p><p></p><p>1) Cry and beg for mercy.</p><p>2) Run away!</p><p>3) Quickened displacement if any of the fighters are close enough to benefit.</p><p>4) Fly upwards and dump a DB fireball to top off the clerical firestorm.</p><p>5) Try telekinisis.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2085960, member: 6584"] Hello everyone! I'm the sorceror in this bunch. Although I'll correct that to Sorceror/Alienist, thank you very much! :) Like Mr Eccles I'm very short of tricks after having all my items (even clothes!) vanish into some sort of chaos ether. Some things I was considering: Using the combat option version of [i]Telekinisis[/i], use bullrushes to try and force the living guys into the negative energy walls. See if that does anything good. My charisma vs their strength is probably a fair match, except I don't fly into the evil walls if I fail. :) The Slaad and Githyanki 'mooks' might fall prey to [I]Hold Monster[/i] or [i]Confusion[/I]. Got [i]Solid Fog[/i], which could be useful - our two frontline fighters have Freedom of Movement rings, so it won't impede them too much. Not sure whether our opponents will. I'm a little short of really strong summons at the moment, Augmented Pseudonatural Summon VI's is the best I can pull out of the hat. Pity you're not allowed to summon whales 50' above peoples heads any more. Curse 3.5 edition. Got Polymorph if anyone's got any really useful ideas. My non defensive/applicable spell loadout is: Level(Unused Slots) 1st(8) - Grease, Magic missile, True Strike. 2nd(8) - Scorching Ray, Glitterdust, Gust of Wind, Mirror Image. 3rd(3) - Bands of Steel. 4th(4) - Solid Fog, Sonic Orb, Confusion. 5th(2) - Telekinisis, Hold Monster, Wall of Force. 6th(3) - Summon 6, Greater Dispel, Disintegrate. 7th(3) - Delayed Blast Fireball. Through use of Arcane Preparation I've got: 4th - 2 Empowered Scorching Rays. 5th - 2 Quickened True Strikes 6th - Quickened Scorching Ray, Empowered Sonic Orb 7th - Quickened Bands of Steel, Quickened Displacement. Edit: openers. 1) Cry and beg for mercy. 2) Run away! 3) Quickened displacement if any of the fighters are close enough to benefit. 4) Fly upwards and dump a DB fireball to top off the clerical firestorm. 5) Try telekinisis. [/QUOTE]
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