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Help Us Kill Morrus - Just updated 23/03/05
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2091592" data-attributes="member: 6584"><p>The_One_Warlock</p><p></p><p>Nice post. Thanks!</p><p></p><p>Very cool idea with the summons.</p><p></p><p>So far our summoning has been pretty much by the book. Morrus might let us try some different summons, but he'd probably not let us rejig it on the fly in combat... I'm also a bit restricted with summons, only celestial/fiendish types and they get changed to pseudonatural.</p><p></p><p>Funnily enough, we've not seen any sign of gity/gitz (love those abbreviations!) conflict - not even sure it exists - we couldn't ask by name as it'd be player rather than character knowledge. The only enemy race we got were the slaadi - I'd like to find the guy who told me that and baleful polymorph him into a newt. (I'll have to buy a scroll first!)</p><p></p><p>I'm likewise glad not to see any silver swords... I like my characters head to stay attatched!</p><p></p><p></p><p></p><p></p><p>An intriguing idea! We tried to turn the negative energy effects on one of the doors leading into this place, but they were too difficult. Might be worth another go at the walls, but the results might well be similar if the creator is the same... They are a useful resource, our cleric has a range of feats that let him do interesting stuff to his spells. However, he does have a lot of them!</p><p></p><p></p><p></p><p>With you entirely on the dispels! </p><p></p><p>Our usual tactics involve the paladin, samurai and archer concentrating on the more threatening targets. Our cleric keeps them alive. The mage and sorceror engage in blasting and/or crowd control - that's the bit I enjoy! That's the basic plan, but never seems ot work quite like that <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The pike square is a neat idea. It'll certainly give him a suprise... Although I'm a little concerned we might end up getting blasted with some serious area of effect stuff. Guessing her lichiness is going to be able to do that.</p><p></p><p>I'm rather tempted to scatter/inconvenience the guards rather than trying to fight them. Think her lichiness needs to be the prime target.</p><p></p><p></p><p></p><p></p><p>Forcecage is a good 'un. Pretty sure he's too big to fit in the 10X10 version, but he probably would squeeze into the 20X20 barred version... he'd be able to cast spells out of it, but we could keep our distance. Let the archer entertain him!</p><p></p><p></p><p></p><p>Good point. Guess we'd better keep her away from those. A bullrush might do the job, but only the paladin has a death ward - think it'd be a very bad idea without one. Supose telekinisis combat maneuvers could also be used...</p><p></p><p>Not sure if feeblemind would work on a lich, got a feeling they're immune to mind affecting stuff. Wonder if there's any other stuff that could get in the way of her powers.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2091592, member: 6584"] The_One_Warlock Nice post. Thanks! Very cool idea with the summons. So far our summoning has been pretty much by the book. Morrus might let us try some different summons, but he'd probably not let us rejig it on the fly in combat... I'm also a bit restricted with summons, only celestial/fiendish types and they get changed to pseudonatural. Funnily enough, we've not seen any sign of gity/gitz (love those abbreviations!) conflict - not even sure it exists - we couldn't ask by name as it'd be player rather than character knowledge. The only enemy race we got were the slaadi - I'd like to find the guy who told me that and baleful polymorph him into a newt. (I'll have to buy a scroll first!) I'm likewise glad not to see any silver swords... I like my characters head to stay attatched! An intriguing idea! We tried to turn the negative energy effects on one of the doors leading into this place, but they were too difficult. Might be worth another go at the walls, but the results might well be similar if the creator is the same... They are a useful resource, our cleric has a range of feats that let him do interesting stuff to his spells. However, he does have a lot of them! With you entirely on the dispels! Our usual tactics involve the paladin, samurai and archer concentrating on the more threatening targets. Our cleric keeps them alive. The mage and sorceror engage in blasting and/or crowd control - that's the bit I enjoy! That's the basic plan, but never seems ot work quite like that :) The pike square is a neat idea. It'll certainly give him a suprise... Although I'm a little concerned we might end up getting blasted with some serious area of effect stuff. Guessing her lichiness is going to be able to do that. I'm rather tempted to scatter/inconvenience the guards rather than trying to fight them. Think her lichiness needs to be the prime target. Forcecage is a good 'un. Pretty sure he's too big to fit in the 10X10 version, but he probably would squeeze into the 20X20 barred version... he'd be able to cast spells out of it, but we could keep our distance. Let the archer entertain him! Good point. Guess we'd better keep her away from those. A bullrush might do the job, but only the paladin has a death ward - think it'd be a very bad idea without one. Supose telekinisis combat maneuvers could also be used... Not sure if feeblemind would work on a lich, got a feeling they're immune to mind affecting stuff. Wonder if there's any other stuff that could get in the way of her powers. [/QUOTE]
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