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Help Us Kill Morrus - Just updated 23/03/05
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<blockquote data-quote="Eccles" data-source="post: 2100941" data-attributes="member: 5675"><p>OK. Updated spell list:</p><p></p><p><u>Domain Spells:</u> Cure Light (Empowered), Cure Moderate (Empowered), Searing Light, Cure Critical (Empowered), Mass Cure Light Wounds (Empowered), Bolt of Glory</p><p><u>0 Level:</u> Detect Magic, Purify Food & Drink, Read Magic.</p><p><u>Level 1:</u> Bless, Detect Undead, Magic Weapon (2), Resurgence (2)</p><p><u>Level 2:</u> Consecrate (2), Silence, Spiritual Weapon, Elation (2)</p><p><u>Level 3:</u> Daylight, Prayer</p><p><u>Level 4:</u> Dimensional Anchor, Restoration</p><p><u>Level 5:</u> Flame Strike, Spell Resistance, Telepathy Block (2)</p><p><u>Level 6:</u> Find the Path</p><p><u>Level 7:</u> Summon Monster VII, Slime Wave</p><p></p><p>Oh, and I'm down to 2 turning attempts. 2 quickened turns and a heightened spell dealt with that lot...</p><p></p><p>My wisdom's dropped to 19, and if I get hit again by the villains I'm going to lose the ability to cast the Summon or the Slime Wave. It only goes downhill from there...</p><p></p><p>And the Slime Wave's got a Ref Negates type of save. Which means there's no point casting it, as the lowest enemy Ref save is +19. </p><p></p><p>I've got 3 or 4 more Sunbeam shots in hand, but it turns out they'll just dodge the blindness effect. It's going to end up as a "go down fighting" scenario. I hate to sound fatalistic, but I give us 2 rounds before it all starts to look properly belly up...</p></blockquote><p></p>
[QUOTE="Eccles, post: 2100941, member: 5675"] OK. Updated spell list: [U]Domain Spells:[/U] Cure Light (Empowered), Cure Moderate (Empowered), Searing Light, Cure Critical (Empowered), Mass Cure Light Wounds (Empowered), Bolt of Glory [U]0 Level:[/U] Detect Magic, Purify Food & Drink, Read Magic. [U]Level 1:[/U] Bless, Detect Undead, Magic Weapon (2), Resurgence (2) [U]Level 2:[/U] Consecrate (2), Silence, Spiritual Weapon, Elation (2) [U]Level 3:[/U] Daylight, Prayer [U]Level 4:[/U] Dimensional Anchor, Restoration [U]Level 5:[/U] Flame Strike, Spell Resistance, Telepathy Block (2) [U]Level 6:[/U] Find the Path [U]Level 7:[/U] Summon Monster VII, Slime Wave Oh, and I'm down to 2 turning attempts. 2 quickened turns and a heightened spell dealt with that lot... My wisdom's dropped to 19, and if I get hit again by the villains I'm going to lose the ability to cast the Summon or the Slime Wave. It only goes downhill from there... And the Slime Wave's got a Ref Negates type of save. Which means there's no point casting it, as the lowest enemy Ref save is +19. I've got 3 or 4 more Sunbeam shots in hand, but it turns out they'll just dodge the blindness effect. It's going to end up as a "go down fighting" scenario. I hate to sound fatalistic, but I give us 2 rounds before it all starts to look properly belly up... [/QUOTE]
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