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Help Us Kill Morrus - Just updated 23/03/05
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 2102242" data-attributes="member: 6584"><p>We've used quite a number of the suggestions from this thread... Divide and conquer the 'mooks', forcecages, walls of force, confusion, summoning... it's messy! Saving the bluff as a near final gambit... </p><p></p><p>Ah well, what did I expect. Just the mooks would be an exceptionally tough fight. Never mind their leaders! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>I could try hooking the archer back with my own telekinisis, which is what the queen used. Unfortunately we buffed his Will save to the point where it's fairly unlikely to work with my DCs <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I'd neglected Solid Fog - needs to come out and play. I'll dump one on the king, queen and archer. If nothing else, it'll provide some distraction. Either that or the mage slayers... If they've not got freedom of movement or gusts of wind, it'll delay for a while.</p><p></p><p>I'll try some D4+1 summons - they're weak, but might distract for a round or two.</p><p></p><p>Guess the priority is to stop the mage slayers hitting our cleric.</p><p></p><p></p><p></p><p></p><p>I think this one came up as a halfway serious suggestion just before we started the session... Getting more serious by the minute <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As far as unconventional goes, I wonder if we could steal the Kings Crown - it reputedly offers total immunity to psionics... for whatever that's worth!</p><p></p><p>Rather than just surrender, I'd be tempted to find out where her teleport redirect goes - just from curiosity.</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 2102242, member: 6584"] We've used quite a number of the suggestions from this thread... Divide and conquer the 'mooks', forcecages, walls of force, confusion, summoning... it's messy! Saving the bluff as a near final gambit... Ah well, what did I expect. Just the mooks would be an exceptionally tough fight. Never mind their leaders! :) I could try hooking the archer back with my own telekinisis, which is what the queen used. Unfortunately we buffed his Will save to the point where it's fairly unlikely to work with my DCs :) I'd neglected Solid Fog - needs to come out and play. I'll dump one on the king, queen and archer. If nothing else, it'll provide some distraction. Either that or the mage slayers... If they've not got freedom of movement or gusts of wind, it'll delay for a while. I'll try some D4+1 summons - they're weak, but might distract for a round or two. Guess the priority is to stop the mage slayers hitting our cleric. I think this one came up as a halfway serious suggestion just before we started the session... Getting more serious by the minute :) As far as unconventional goes, I wonder if we could steal the Kings Crown - it reputedly offers total immunity to psionics... for whatever that's worth! Rather than just surrender, I'd be tempted to find out where her teleport redirect goes - just from curiosity. [/QUOTE]
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