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Help w/a HERO 5th PC - Magic Motorcycle Man
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<blockquote data-quote="Croesus" data-source="post: 5239986" data-attributes="member: 35019"><p>One option to simplify things is to make the motorcycle a special effect, rather than a tangible object. </p><p></p><p>When the character runs fast, the visible effect is the motorcycle appearing next to him; he hops on, revs the engine, races where he's going. If he's racing up the side of a building, it appears that he's on the bike.</p><p></p><p>If you give him a flash attack, he turns on the headlight, pointed at his target.</p><p></p><p>If you give him teleport, he's on the bike as it fades out, racing into the distance.</p><p></p><p>If you give him bonus DC's in Move By, he's on the bike, smacking the target with his helmet or fist as he races past. Or a Move Through is him running over the target while on the bike. (Increased knockback might be a good addition to such an attack)</p><p></p><p>And so on.</p><p></p><p>The advantage is that no one can take the bike away from him, no one else can use it, it can't be destroyed (though it might be cool to have the bike look damaged as the hero takes damage).</p><p></p><p>The disadvantage is you get no points for making it a special effect. So if you need to conserve points, go with DA's recommendation that the actual focus is the leather jacket, or the helmet, or whatever, of the original owner or bike.</p><p></p><p>One of the things I most love about Hero - there's always another way to make a concept work.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5239986, member: 35019"] One option to simplify things is to make the motorcycle a special effect, rather than a tangible object. When the character runs fast, the visible effect is the motorcycle appearing next to him; he hops on, revs the engine, races where he's going. If he's racing up the side of a building, it appears that he's on the bike. If you give him a flash attack, he turns on the headlight, pointed at his target. If you give him teleport, he's on the bike as it fades out, racing into the distance. If you give him bonus DC's in Move By, he's on the bike, smacking the target with his helmet or fist as he races past. Or a Move Through is him running over the target while on the bike. (Increased knockback might be a good addition to such an attack) And so on. The advantage is that no one can take the bike away from him, no one else can use it, it can't be destroyed (though it might be cool to have the bike look damaged as the hero takes damage). The disadvantage is you get no points for making it a special effect. So if you need to conserve points, go with DA's recommendation that the actual focus is the leather jacket, or the helmet, or whatever, of the original owner or bike. One of the things I most love about Hero - there's always another way to make a concept work. [/QUOTE]
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