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Help with a summoner build
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<blockquote data-quote="paradox42" data-source="post: 5500430" data-attributes="member: 29746"><p>This rule only applies to Pathfinder Society, doesn't it? There's nothing I've ever seen in the Core book about it. And every GM I know (including me) just rolls hit points for NPCs like anything else. The thing NPCs don't get, but that PCs do, is max hp on the 1st level/hit die.</p><p></p><p></p><p>Actually, what the Eidolon has is <strong>better</strong> than an Empathic Link, <strong>because</strong> the Eidolon can think and speak on its own. Check out <a href="http://www.d20pfsrd.com/classes/base-classes/summoner" target="_blank">PFSRD.com:</a></p><p></p><p>So you can not only give directions to the Eidolon across any distance, you can also <strong>talk</strong> to it, and (for instance) use it as a scout that can report back to you telepathically.</p><p></p><p>I haven't built a Summoner yet myself, so I can't offer experienced advice to the OP here, but I have been considering one for some time- and done detailed and careful reading of the various rules involved in the process, looking for edges to use. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>This, for example, is an edge I missed. Augment Summoning is just obvious for use with the spell-like <em>Summon</em> ability, but the fact that you need Spell Focus to get it- and what Spell Focus does on its own- I just plain forgot about and didn't really notice before. Great catch, and great advice! <em>Grease</em> does indeed rock when you have a decent save DC, and having a higher DC for one's battlefield-control spells later on is always a Good Thing (for you, anyway, hopefully not the enemy).</p><p></p><p>I had one idea for a Serpentine Eidolon concept, that's a really weird one- it's completely untested as yet and I'm not sure how well it would work out in play. The idea is, the Eidolon is a "Monster Book of Monsters" like that crazy textbook in <em>Harry Potter and the Prisoner of Azkaban</em> (book or movie doesn't matter, it's in both). You wouldn't intend the Eidolon to really do much combat in its own right; it'd be more of a scout and skill-helper. Give it as many Ability Increase (INT) Evolutions as allowed for your level, put its ability-point increases for HD into INT, and make sure its four free class skills are Knowledge skills that can be used to learn about other monsters. Then max out those Knowledge skills, make judicious use of the Skilled Evolution for those specific Knowledge skills, and you have a scout that knows everything about the enemy it sees before the party even gets close to it. The idea is, the Eidolon looks like a living book, and can always open itself up to the right page to detail whatever it is the Summoner is currently looking at.</p><p></p><p>I know it's not what the OP asked for in terms of a combative Eidolon capable of dishing out high DPR, but it <strong>is</strong> an idea I'd like to try sometime. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="paradox42, post: 5500430, member: 29746"] This rule only applies to Pathfinder Society, doesn't it? There's nothing I've ever seen in the Core book about it. And every GM I know (including me) just rolls hit points for NPCs like anything else. The thing NPCs don't get, but that PCs do, is max hp on the 1st level/hit die. Actually, what the Eidolon has is [B]better[/B] than an Empathic Link, [B]because[/B] the Eidolon can think and speak on its own. Check out [URL="http://www.d20pfsrd.com/classes/base-classes/summoner"]PFSRD.com:[/URL] So you can not only give directions to the Eidolon across any distance, you can also [B]talk[/B] to it, and (for instance) use it as a scout that can report back to you telepathically. I haven't built a Summoner yet myself, so I can't offer experienced advice to the OP here, but I have been considering one for some time- and done detailed and careful reading of the various rules involved in the process, looking for edges to use. :) This, for example, is an edge I missed. Augment Summoning is just obvious for use with the spell-like [I]Summon[/I] ability, but the fact that you need Spell Focus to get it- and what Spell Focus does on its own- I just plain forgot about and didn't really notice before. Great catch, and great advice! [I]Grease[/I] does indeed rock when you have a decent save DC, and having a higher DC for one's battlefield-control spells later on is always a Good Thing (for you, anyway, hopefully not the enemy). I had one idea for a Serpentine Eidolon concept, that's a really weird one- it's completely untested as yet and I'm not sure how well it would work out in play. The idea is, the Eidolon is a "Monster Book of Monsters" like that crazy textbook in [I]Harry Potter and the Prisoner of Azkaban[/I] (book or movie doesn't matter, it's in both). You wouldn't intend the Eidolon to really do much combat in its own right; it'd be more of a scout and skill-helper. Give it as many Ability Increase (INT) Evolutions as allowed for your level, put its ability-point increases for HD into INT, and make sure its four free class skills are Knowledge skills that can be used to learn about other monsters. Then max out those Knowledge skills, make judicious use of the Skilled Evolution for those specific Knowledge skills, and you have a scout that knows everything about the enemy it sees before the party even gets close to it. The idea is, the Eidolon looks like a living book, and can always open itself up to the right page to detail whatever it is the Summoner is currently looking at. I know it's not what the OP asked for in terms of a combative Eidolon capable of dishing out high DPR, but it [B]is[/B] an idea I'd like to try sometime. :) [/QUOTE]
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