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Help with a were-creature bitten PC
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7300193" data-attributes="member: 6846794"><p>There's eating a local, sure. But the real clout comes from the unknown, the implied violence and the consequences that begin to develop while the character is desperately trying to catch up with what the hell happened last night...</p><p></p><p>For example, its pretty standard to have said infected NPC wake up covered in blood with a foul taste in their mouth and... is that a finger? </p><p></p><p>Then, if they're in the wilds, have farmers leading a small hunting party burst into the camp looking for, 'the beast', that mangled their cattle last night. They're shouting, they're armed, they want answers. <em>HAVE YOU SEEN THE BEAST?! WHY ARE YOU HERE? IS THAT.. BLOOD? </em></p><p></p><p>Escalation is a certain, drama ensures.</p><p></p><p>And if they're in a tavern, having them wake to the screams of towns folks who have discovered the mulchy remains of their cattle and kin. Of course, the tavern room is covered in blood and there are all the furniture is smashed. And there's already a knocking at the door inquiring to the nature of the noise last night and the bloody footprints..</p><p></p><p>Point being - imagine/remember when you've woken to the sound of someone bashing at your door. You have the worst hangover of your life, you're covered in blood and are those cops outside? And why are you holding a ...foot*?</p><p></p><p>The sense of desperately trying to piece together the pieces of a horrible puzzle while the situation spirals out of control. If you can get that nailed, your players are in for a wild ride.</p><p></p><p></p><p><em><span style="font-size: 9px">*..we've all been there. </span></em></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7300193, member: 6846794"] There's eating a local, sure. But the real clout comes from the unknown, the implied violence and the consequences that begin to develop while the character is desperately trying to catch up with what the hell happened last night... For example, its pretty standard to have said infected NPC wake up covered in blood with a foul taste in their mouth and... is that a finger? Then, if they're in the wilds, have farmers leading a small hunting party burst into the camp looking for, 'the beast', that mangled their cattle last night. They're shouting, they're armed, they want answers. [I]HAVE YOU SEEN THE BEAST?! WHY ARE YOU HERE? IS THAT.. BLOOD? [/I] Escalation is a certain, drama ensures. And if they're in a tavern, having them wake to the screams of towns folks who have discovered the mulchy remains of their cattle and kin. Of course, the tavern room is covered in blood and there are all the furniture is smashed. And there's already a knocking at the door inquiring to the nature of the noise last night and the bloody footprints.. Point being - imagine/remember when you've woken to the sound of someone bashing at your door. You have the worst hangover of your life, you're covered in blood and are those cops outside? And why are you holding a ...foot*? The sense of desperately trying to piece together the pieces of a horrible puzzle while the situation spirals out of control. If you can get that nailed, your players are in for a wild ride. [I][SIZE=1]*..we've all been there. [/SIZE][/I] [/QUOTE]
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