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Help with Mad Kings Banquet Act 1 Skill Challenge
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<blockquote data-quote="Primitive Screwhead" data-source="post: 4097754" data-attributes="member: 20805"><p>My group has mad it to Bresk and we cut the session just as they got their rooms for the night. I had thought of doing the pre-audience prep via PBEM between sessions but have recently been inspired by the 4e thread on skill challenges to adapt the mechanic for this game.</p><p></p><p>Please sblock anything that might be spoilerish as a few of my players lurk here sometimes....</p><p></p><p>I am looking for some ideas on what sort of options to use.</p><p></p><p><strong>This is not the exact 4e ruling, but how I intend on using the concept...</strong></p><p>A skill challenge is an 'encounter' in which the characters attempt various skill checks. THe group 'wins' by racking up a given number of successes before 'losing' by racking up a number of failures.</p><p></p><p>The players are given the scenario and choose what to try. A skill check is assigned and the player has the option to select easy, normal, or hard. Succeding at a hard check nets two successes. Failing an easy check nets two failures.</p><p></p><p>So my question to all y'all intelligent folks out there, what sorts of skill attempts do you think are valid, what should x number of successes provide the group, and what should x number of failures cause?</p><p></p><p>[sblock]</p><p>The obvious first is Knowledge: Nobility that can be used to determine which nobles support which faction</p><p></p><p>If the Rogue is there, Gather Info will be used but the options are pretty open on this depending on what sort of questions he asks.</p><p></p><p>With 6 players and 2 hours in game before curfew is called I plan on having up to 12 skill checks involved. </p><p></p><p>As the group is 6th level, I plan on setting the DCs at:</p><p>Easy - 12</p><p>Normal - 16</p><p>Hard - 20</p><p>{thats 50% chance for a normal check at max cross class skill... does this look right?}</p><p>[/sblock]</p><p></p><p>Thanks in advance for the help. I hope to be able to turn this encounter into a good 'different' start to the session.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4097754, member: 20805"] My group has mad it to Bresk and we cut the session just as they got their rooms for the night. I had thought of doing the pre-audience prep via PBEM between sessions but have recently been inspired by the 4e thread on skill challenges to adapt the mechanic for this game. Please sblock anything that might be spoilerish as a few of my players lurk here sometimes.... I am looking for some ideas on what sort of options to use. [b]This is not the exact 4e ruling, but how I intend on using the concept...[/b] A skill challenge is an 'encounter' in which the characters attempt various skill checks. THe group 'wins' by racking up a given number of successes before 'losing' by racking up a number of failures. The players are given the scenario and choose what to try. A skill check is assigned and the player has the option to select easy, normal, or hard. Succeding at a hard check nets two successes. Failing an easy check nets two failures. So my question to all y'all intelligent folks out there, what sorts of skill attempts do you think are valid, what should x number of successes provide the group, and what should x number of failures cause? [sblock] The obvious first is Knowledge: Nobility that can be used to determine which nobles support which faction If the Rogue is there, Gather Info will be used but the options are pretty open on this depending on what sort of questions he asks. With 6 players and 2 hours in game before curfew is called I plan on having up to 12 skill checks involved. As the group is 6th level, I plan on setting the DCs at: Easy - 12 Normal - 16 Hard - 20 {thats 50% chance for a normal check at max cross class skill... does this look right?} [/sblock] Thanks in advance for the help. I hope to be able to turn this encounter into a good 'different' start to the session. [/QUOTE]
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