FreeXenon
American Male (he/him); INTP ADHD Introverted Geek
I have started a home brew campaign on a friend of mine's message board with some mutual friends of ours, and I have created a wiki to keep track of everything for the setting (which the players do not know about). What I have so far is pretty crude and simple but a good start.
I would appreciate it if the awesome ENWorld crew would take a look at the information that I have there and give suggestions on where to go from here, improvements, thought, ideas. Anything. There is a lot to flesh out.
You may want to start with the PC section and then run over to and Geography. Most of the adventures will take place on the Fhallaran and Mulloran border or well within Mountains of the Mulloran Empire.
The basic world is without divine magic almost completely and this is a new development (prehistory) by about 5 - 7 years prior to the start of the campaign. Clerics have recently lost their divine magic and will have wasted cleric levels leaving a dramatic shift in Temple power. Bards have become more important because of this.
Thanks
I would appreciate it if the awesome ENWorld crew would take a look at the information that I have there and give suggestions on where to go from here, improvements, thought, ideas. Anything. There is a lot to flesh out.
You may want to start with the PC section and then run over to and Geography. Most of the adventures will take place on the Fhallaran and Mulloran border or well within Mountains of the Mulloran Empire.
The basic world is without divine magic almost completely and this is a new development (prehistory) by about 5 - 7 years prior to the start of the campaign. Clerics have recently lost their divine magic and will have wasted cleric levels leaving a dramatic shift in Temple power. Bards have become more important because of this.
Thanks
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