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Help with my Trinity Circle campaign
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<blockquote data-quote="FreeXenon" data-source="post: 3052357" data-attributes="member: 6228"><p>I have started a home brew campaign on a friend of mine's message board with some mutual friends of ours, and I have <a href="http://freexenon.wetpaint.com/page/Home" target="_blank">created a wiki</a> to keep track of everything for the setting (which the players do not know about). What I have so far is pretty crude and simple but a good start.</p><p></p><p>I would appreciate it if the awesome ENWorld crew would take a look at the information that I have there and give suggestions on where to go from here, improvements, thought, ideas. Anything. There is a lot to flesh out.</p><p></p><p>You may want to start with the <strong>PC</strong> section and then run over to and <strong>Geography</strong>. Most of the adventures will take place on the <strong>Fhallaran</strong> and <strong>Mulloran</strong> border or well within Mountains of the Mulloran Empire.</p><p></p><p>The basic world is without divine magic almost completely and this is a new development (prehistory) by about 5 - 7 years prior to the start of the campaign. Clerics have recently lost their divine magic and will have wasted cleric levels leaving a dramatic shift in Temple power. Bards have become more important because of this. </p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3052357, member: 6228"] I have started a home brew campaign on a friend of mine's message board with some mutual friends of ours, and I have [url=http://freexenon.wetpaint.com/page/Home]created a wiki[/url] to keep track of everything for the setting (which the players do not know about). What I have so far is pretty crude and simple but a good start. I would appreciate it if the awesome ENWorld crew would take a look at the information that I have there and give suggestions on where to go from here, improvements, thought, ideas. Anything. There is a lot to flesh out. You may want to start with the [B]PC[/B] section and then run over to and [B]Geography[/B]. Most of the adventures will take place on the [B]Fhallaran[/B] and [B]Mulloran[/B] border or well within Mountains of the Mulloran Empire. The basic world is without divine magic almost completely and this is a new development (prehistory) by about 5 - 7 years prior to the start of the campaign. Clerics have recently lost their divine magic and will have wasted cleric levels leaving a dramatic shift in Temple power. Bards have become more important because of this. Thanks [/QUOTE]
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