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General Tabletop Discussion
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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="CapnZapp" data-source="post: 6969419" data-attributes="member: 12731"><p>I guess most of these work, to some extent. </p><p></p><p>1. I'm wary of giving player characters extras that monsters don't get (assuming we can't be bothered to change monster stats). Have you considered instead of boosting Strength to nerf Dexterity, perhaps by changing to "all weapon damage is Strength based" (even if the attack is made with Dexterity). While this wouldn't change anything for a Strength 20 Dexterity 20 character, it would at least make such characters more common. That is, it would add a nice bit of MAD to Dex builds to counter all the existing advantages (to range, to AC, to initiative, etc)</p><p></p><p>5. I think many groups find equipment administration inappropriately mundane for such a high fantasy game as D&D. If it works for you, great, but running out of ammo even once would simply be boring IMO. Besides, it would only encourage players to bring hundreds of arrows, which means all you end up with is the extra beancounting.</p><p></p><p>8. I've done something similar <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I've added a new action that lets you run twice your Speed (which, combined with your regular movement totals 3x Speed, just like your proposal), but where you must make a DC 10 Dexterity check each time you change course or you fall prone.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6969419, member: 12731"] I guess most of these work, to some extent. 1. I'm wary of giving player characters extras that monsters don't get (assuming we can't be bothered to change monster stats). Have you considered instead of boosting Strength to nerf Dexterity, perhaps by changing to "all weapon damage is Strength based" (even if the attack is made with Dexterity). While this wouldn't change anything for a Strength 20 Dexterity 20 character, it would at least make such characters more common. That is, it would add a nice bit of MAD to Dex builds to counter all the existing advantages (to range, to AC, to initiative, etc) 5. I think many groups find equipment administration inappropriately mundane for such a high fantasy game as D&D. If it works for you, great, but running out of ammo even once would simply be boring IMO. Besides, it would only encourage players to bring hundreds of arrows, which means all you end up with is the extra beancounting. 8. I've done something similar :) I've added a new action that lets you run twice your Speed (which, combined with your regular movement totals 3x Speed, just like your proposal), but where you must make a DC 10 Dexterity check each time you change course or you fall prone. [/QUOTE]
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Helping melee combat to be more competitive to ranged.
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