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Helping melee combat to be more competitive to ranged.
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<blockquote data-quote="Tony Vargas" data-source="post: 6971242" data-attributes="member: 996"><p>It's not quite that simple. Sure, -5 is always -5, but the impact on DPR depends on what you're taking that -5 away from - and Advantage comes into things a lot in 5e, and complicates the issue a bit. If you're running a 50% chance to hit, and take that -5, you drop to 25% (you're hitting half as often), and even advantage only gets you back up to hitting about 40% or so. But, most characters in 5e hit more like 65%, and an archery style +2 brings that up to 75%. Take the -5 off that and you're hitting 50% (that's 2/3rds as often as you were, not half as often), Advantage brings that right back up to 75%. It's the same -5 to hit, but a different proportional impact on DPR.</p><p></p><p>It is a unique, build-determined, Accuracy bonus in an otherwise tightly Bounded system.</p><p></p><p>Yep. A character who can attack anyone w/in 30' iff there are no obstacles that prevent movement will find himself unable to attack the optimal target (the one his buddies are all piling onto) more often than the one who can attack anyone w/in 120', without moving. Not worth arguing, really.</p><p></p><p>Not confusing. Ammo is cheap and easy to carry in quantity. But, IMHO, it's very campaign dependent, really. Sure, sling stones may be readily available in any rocky area, but arrows don't grow on trees (outside of elven forests). 5e's lack of hard wealth/level assumptions means your PCs might be desperately poor mercenaries right into higher levels. You can't count on always being able to attack with a ranged weapon (or, indeed, a weapon) the way you can count on being able to attack with a cantrip with no M components or an unarmed attack.</p><p></p><p>You don't, you just finagle it to tackle only as many problems as you have slots to cope with before you take a long rest. </p><p></p><p>Good luck with that, once the DM catches on. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>That said, a Warlock's Eldritch Blast is no slouch at ranged DPR, either, and doesn't use slots or ammo. FWIW.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6971242, member: 996"] It's not quite that simple. Sure, -5 is always -5, but the impact on DPR depends on what you're taking that -5 away from - and Advantage comes into things a lot in 5e, and complicates the issue a bit. If you're running a 50% chance to hit, and take that -5, you drop to 25% (you're hitting half as often), and even advantage only gets you back up to hitting about 40% or so. But, most characters in 5e hit more like 65%, and an archery style +2 brings that up to 75%. Take the -5 off that and you're hitting 50% (that's 2/3rds as often as you were, not half as often), Advantage brings that right back up to 75%. It's the same -5 to hit, but a different proportional impact on DPR. It is a unique, build-determined, Accuracy bonus in an otherwise tightly Bounded system. Yep. A character who can attack anyone w/in 30' iff there are no obstacles that prevent movement will find himself unable to attack the optimal target (the one his buddies are all piling onto) more often than the one who can attack anyone w/in 120', without moving. Not worth arguing, really. Not confusing. Ammo is cheap and easy to carry in quantity. But, IMHO, it's very campaign dependent, really. Sure, sling stones may be readily available in any rocky area, but arrows don't grow on trees (outside of elven forests). 5e's lack of hard wealth/level assumptions means your PCs might be desperately poor mercenaries right into higher levels. You can't count on always being able to attack with a ranged weapon (or, indeed, a weapon) the way you can count on being able to attack with a cantrip with no M components or an unarmed attack. You don't, you just finagle it to tackle only as many problems as you have slots to cope with before you take a long rest. Good luck with that, once the DM catches on. ;) That said, a Warlock's Eldritch Blast is no slouch at ranged DPR, either, and doesn't use slots or ammo. FWIW. [/QUOTE]
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