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Here Are The Most Popular D&D Feats (War Caster Leads The Pack!)
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<blockquote data-quote="Mistwell" data-source="post: 7773000" data-attributes="member: 2525"><p>I mean let's say he answers the weight of the weapon isn't on that arm because the full length of the weapon is on the ground and it's just the weight of the tether. OK, putting aside the mechanics of the length of tehter you'd need for a medium sized weapon to be fully on the ground and the risk of accidentally kicking it, this now assumes you're not moving around in your space like the rules assume you do (where it says there are no facing rules because you're in constant movement in your space). </p><p></p><p>OK, so now you're not moving around in your space like normal, because otherwise this weapon on the ground chained to your arm will get tangled in your legs. We have a rule for that - it's the Restrained condition. So now not only can't you move with a weapon chained to you that's on the ground, but attack rolls against you have advantage, and your attack rolls have disadvantage, and you have disadvantage on Dexterity saving throws.</p><p></p><p>So either you're making a check to cast a spell with a medium weapon dangling it's weight from your somatic-casting arm, or you're restrained from the medium weapon laying on the ground tethered to you. Pick your poison. Both sound pretty bad to me.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7773000, member: 2525"] I mean let's say he answers the weight of the weapon isn't on that arm because the full length of the weapon is on the ground and it's just the weight of the tether. OK, putting aside the mechanics of the length of tehter you'd need for a medium sized weapon to be fully on the ground and the risk of accidentally kicking it, this now assumes you're not moving around in your space like the rules assume you do (where it says there are no facing rules because you're in constant movement in your space). OK, so now you're not moving around in your space like normal, because otherwise this weapon on the ground chained to your arm will get tangled in your legs. We have a rule for that - it's the Restrained condition. So now not only can't you move with a weapon chained to you that's on the ground, but attack rolls against you have advantage, and your attack rolls have disadvantage, and you have disadvantage on Dexterity saving throws. So either you're making a check to cast a spell with a medium weapon dangling it's weight from your somatic-casting arm, or you're restrained from the medium weapon laying on the ground tethered to you. Pick your poison. Both sound pretty bad to me. [/QUOTE]
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