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Here Come The PRESTIGE CLASSES! Plus Rune Magic!
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<blockquote data-quote="Li Shenron" data-source="post: 7682319" data-attributes="member: 1465"><p>We have <em>subclasses </em>exactly for this purpose!</p><p></p><p>When not in need to mix with a specific class, we can use <em>feat chains</em>, with a level prerequisite for the first one at least.</p><p></p><p>Prestige classes really fill the gap in the game for those concepts when you want a progression over consecutive levels, but don't want them to start at level 1 (or don't have enough material to cover 20 levels).</p><p></p><p></p><p></p><p>I don't really think homebrew material is a problem. In 3e the system bloat problem came from official WotC books and semi-official 3rd party books. WotC is still following a policy of very slow material release compared to the 3e era. If there is a danger of system bloat at the moment, it's from 3rd party products.</p><p></p><p></p><p></p><p>Absolutely, it's the same I've been saying many times around here. Prestige classes allow for a few things that feat chains and subclasses do not, and viceversa!</p><p></p><p>IMHO having the prestige class mechanics in the game is just like having more tools in your toolbox, which is a good thing. The bad thing could be eventually if there's too much material released and the community starts the old bad habits of 'combos' and 'builds'.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7682319, member: 1465"] We have [I]subclasses [/I]exactly for this purpose! When not in need to mix with a specific class, we can use [I]feat chains[/I], with a level prerequisite for the first one at least. Prestige classes really fill the gap in the game for those concepts when you want a progression over consecutive levels, but don't want them to start at level 1 (or don't have enough material to cover 20 levels). I don't really think homebrew material is a problem. In 3e the system bloat problem came from official WotC books and semi-official 3rd party books. WotC is still following a policy of very slow material release compared to the 3e era. If there is a danger of system bloat at the moment, it's from 3rd party products. Absolutely, it's the same I've been saying many times around here. Prestige classes allow for a few things that feat chains and subclasses do not, and viceversa! IMHO having the prestige class mechanics in the game is just like having more tools in your toolbox, which is a good thing. The bad thing could be eventually if there's too much material released and the community starts the old bad habits of 'combos' and 'builds'. [/QUOTE]
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