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Here Comes . . . the Monk!
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<blockquote data-quote="mlund" data-source="post: 6047526" data-attributes="member: 50304"><p>While the Wizard doesn't actively seek to enter melee, ranged and melee attackers still actively seek to kill the Wizard. He happens to be made out of cheese and dressed in paper, BTW. Constitution is ridiculously important for him, especially in an edition without proper Defenders. I don't think I ever put together a Wizard in Living Greyhawk with less than 14 Constitution.</p><p></p><p>Meanwhile the Rogue is a melee combatant - and probably has worse AC than the Monk due to getting Light Armor instead of Wisdom to AC.</p><p></p><p>Frighteningly enough, I think the Fighter and the Rogue are the characters blessed with Mono-Stat-Potential due to their immediate access to the Parry ability. They have built-in damage soaking. You could give a Fighter high Strength and 10s in everything else (or Dex if he uses Ranged or Finesse Weapons) and he'll fight almost as well as a Fighter with better stats in his other abilities. Same goes for the Rogue with Dexterity.</p><p></p><p>The Cleric is weird. You can play a perfectly viable Cleric dumping Wisdom and going all Strength. Heavy Armor for him and the Fighter basically give them immunity to Dexterity requirements. He also comes with built-in healing.</p><p></p><p>The Wizard is Intelligence, sure, but Dexterity and Constitution really extend his modest survival potential.</p><p></p><p>The Monk actually needs solid Dexterity and Wisdom to do his job effectively. He has some self-healing, but he can't even take a damage prevention maneuver until Level 4 and has much less self-healing than the Cleric.</p><p></p><p>Hey, at least he doesn't use the d4 for hit dice anymore. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Slap a proper parry / block / dodge maneuver on his list out of the gate and he'd be reasonably survivable without needing Constitution so badly. Then he's not really MAD anymore.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 6047526, member: 50304"] While the Wizard doesn't actively seek to enter melee, ranged and melee attackers still actively seek to kill the Wizard. He happens to be made out of cheese and dressed in paper, BTW. Constitution is ridiculously important for him, especially in an edition without proper Defenders. I don't think I ever put together a Wizard in Living Greyhawk with less than 14 Constitution. Meanwhile the Rogue is a melee combatant - and probably has worse AC than the Monk due to getting Light Armor instead of Wisdom to AC. Frighteningly enough, I think the Fighter and the Rogue are the characters blessed with Mono-Stat-Potential due to their immediate access to the Parry ability. They have built-in damage soaking. You could give a Fighter high Strength and 10s in everything else (or Dex if he uses Ranged or Finesse Weapons) and he'll fight almost as well as a Fighter with better stats in his other abilities. Same goes for the Rogue with Dexterity. The Cleric is weird. You can play a perfectly viable Cleric dumping Wisdom and going all Strength. Heavy Armor for him and the Fighter basically give them immunity to Dexterity requirements. He also comes with built-in healing. The Wizard is Intelligence, sure, but Dexterity and Constitution really extend his modest survival potential. The Monk actually needs solid Dexterity and Wisdom to do his job effectively. He has some self-healing, but he can't even take a damage prevention maneuver until Level 4 and has much less self-healing than the Cleric. Hey, at least he doesn't use the d4 for hit dice anymore. :P Slap a proper parry / block / dodge maneuver on his list out of the gate and he'd be reasonably survivable without needing Constitution so badly. Then he's not really MAD anymore. - Marty Lund [/QUOTE]
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