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Here Endeth the Campaign (D&D Out of the Abyss, spoilers)
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<blockquote data-quote="clearstream" data-source="post: 7517385" data-attributes="member: 71699"><p>Some context...</p><p></p><p>I didn't expect the campaign to end in this way, or even in this session. I had put a lot of work into the coming days of adventure and was looking forward to DMing it. My characters were enjoying themselves and looking forward to experiencing high-level play, which can be quite rare. No one looked for this result. I will stress that I spelled out what a 20 on the Time Warp table would entail. There were no doubts (and no later complaints) from players on that score.</p><p></p><p>I had resolved, early on, and discussed with players, that defeat was a possibility. I did not want to run a campaign where victory for the characters was inevitable.</p><p></p><p>I had also resolved that fate would be down to the party. In this thread of time, it was their success or failure that would save or doom Toril. At several times in the campaign, such as in Gravenhollow, I let them see that they were not alone - they had allies known and unknown - but those allies could not decide the day. The party's choices and success would decide the campaign outcome.</p><p></p><p>A single roll - a 20 - was not how I imagined it. A whimper, not a bang. How do I feel about that? Sitting and writing this, I feel it was a memorable anti-climax. I won't forget that choice by my players, and that terrible roll.</p><p></p><p>For me, ending this campaign, begins the next. In RPG we're not bound to one inevitable narrative. The end of one thread readies the spindle for winding another.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7517385, member: 71699"] Some context... I didn't expect the campaign to end in this way, or even in this session. I had put a lot of work into the coming days of adventure and was looking forward to DMing it. My characters were enjoying themselves and looking forward to experiencing high-level play, which can be quite rare. No one looked for this result. I will stress that I spelled out what a 20 on the Time Warp table would entail. There were no doubts (and no later complaints) from players on that score. I had resolved, early on, and discussed with players, that defeat was a possibility. I did not want to run a campaign where victory for the characters was inevitable. I had also resolved that fate would be down to the party. In this thread of time, it was their success or failure that would save or doom Toril. At several times in the campaign, such as in Gravenhollow, I let them see that they were not alone - they had allies known and unknown - but those allies could not decide the day. The party's choices and success would decide the campaign outcome. A single roll - a 20 - was not how I imagined it. A whimper, not a bang. How do I feel about that? Sitting and writing this, I feel it was a memorable anti-climax. I won't forget that choice by my players, and that terrible roll. For me, ending this campaign, begins the next. In RPG we're not bound to one inevitable narrative. The end of one thread readies the spindle for winding another. [/QUOTE]
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Here Endeth the Campaign (D&D Out of the Abyss, spoilers)
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