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<blockquote data-quote="Walking Dad" data-source="post: 5506912" data-attributes="member: 59043"><p><strong>Erevan Dariel</strong></p><p></p><p>[sblock=Character Sheet]Eladrin Knight, level 1</p><p>Eladrin, Fighter</p><p>Background: Eladrin - Estranged Fey (+2 to Endurance)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 14, Dex 11, Int 18, Wis 10, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 14, Dex 11, Int 16, Wis 10, Cha 12.</p><p></p><p></p><p>AC: 19 Fort: 14 Reflex: 16 Will: 13</p><p>HP: 29 Surges: 11 Surge Value: 7</p><p></p><p>TRAINED SKILLS</p><p>Perception +5, Athletics +5, Intimidate +7, Endurance +8</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics -1, Arcana +6, Bluff +2, Diplomacy +2, Dungeoneering, Heal, History +6, Insight, Nature, Religion +4, Stealth -1, Streetwise +2, Thievery -1</p><p></p><p>FEATS</p><p>Class Bonus: Shield Finesse</p><p>Level 1: Melee Training (Intelligence)</p><p></p><p>[sblock=POWERS]</p><p>Basic attack (longsword)</p><p>1d20+8;1d8+2</p><p></p><p></p><p>Defend the Line</p><p>At-Will Martial, Stance</p><p>Minor Action Personal</p><p>Effect: You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn.</p><p></p><p>Glimmering Blade</p><p>At-Will Martial, Stance, Teleportation</p><p>Minor Action Personal</p><p>Effect: You assume the glimmering blade stance. Until the stance ends, each time you hit an enemy with a melee basic attack using a weapon, you can teleport up to 2 squares to an unoccupied square adjacent to that enemy.</p><p></p><p>Power Strike</p><p>Encounter Martial, Weapon</p><p>Free Action Personal</p><p>Trigger: You hit an enemy with a melee basic attack using a weapon.</p><p>Target: The enemy you hit</p><p>Effect: The target takes 1d8 extra damage from the triggering attack.[/sblock]</p><p></p><p>[sblock=FEATURES]</p><p>Feywild Guardian</p><p>At-Will Martial, Teleportation</p><p>Opportunity Action Personal</p><p>Trigger: An enemy subject to your defender aura either shifts or makes an attack that does not include among its targets either you or an ally who has an active defender aura.</p><p>Effect: You teleport up to 2 squares to an unoccupied square adjacent to the triggering enemy and then make a melee basic attack against that enemy.</p><p></p><p>Defender Aura</p><p>At-Will Aura</p><p>Minor Action Personal</p><p>Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura.</p><p></p><p>Shield Finesse</p><p>You gain the Shield Finesse feat as a bonus feat.</p><p></p><p>Weapon Talent</p><p>+1 with all weapon attacks</p><p>[/sblock]</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Hide Armor, Heavy Shield, Longsword, Javelin (2)[/sblock]</p><p></p><p>[sblock=Background]</p><p>No very strong, nor dexterous or having a strong connection to the feywild to draw upon, but bright, Erevan tried to follow the way of the wizard to defend himself.</p><p>It didn't take long to realize that he, despite of his great intellect, had no real talent in this formulated and bookish art of magic.</p><p>Focusing his learning on the mechanics of living bodies and the theory behind a successful sword fight, he still felt a distant pull from unknown magic...</p><p>But that was before the slavers came...</p><p>[/sblock]</p><p>---</p><p></p><p>Notes:</p><p>I plan to re-train Melee Training (Int) to Heart of the Blade (Swordmage Multiclass) and taking Intelligent Blademaster as my 2nd level feat.</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5506912, member: 59043"] [B]Erevan Dariel[/B] [sblock=Character Sheet]Eladrin Knight, level 1 Eladrin, Fighter Background: Eladrin - Estranged Fey (+2 to Endurance) FINAL ABILITY SCORES Str 13, Con 14, Dex 11, Int 18, Wis 10, Cha 14. STARTING ABILITY SCORES Str 13, Con 14, Dex 11, Int 16, Wis 10, Cha 12. AC: 19 Fort: 14 Reflex: 16 Will: 13 HP: 29 Surges: 11 Surge Value: 7 TRAINED SKILLS Perception +5, Athletics +5, Intimidate +7, Endurance +8 UNTRAINED SKILLS Acrobatics -1, Arcana +6, Bluff +2, Diplomacy +2, Dungeoneering, Heal, History +6, Insight, Nature, Religion +4, Stealth -1, Streetwise +2, Thievery -1 FEATS Class Bonus: Shield Finesse Level 1: Melee Training (Intelligence) [sblock=POWERS] Basic attack (longsword) 1d20+8;1d8+2 Defend the Line At-Will Martial, Stance Minor Action Personal Effect: You assume the defend the line stance. Until the stance ends, whenever you hit an enemy with a melee basic attack using a weapon, that enemy is slowed until the end of your next turn. Glimmering Blade At-Will Martial, Stance, Teleportation Minor Action Personal Effect: You assume the glimmering blade stance. Until the stance ends, each time you hit an enemy with a melee basic attack using a weapon, you can teleport up to 2 squares to an unoccupied square adjacent to that enemy. Power Strike Encounter Martial, Weapon Free Action Personal Trigger: You hit an enemy with a melee basic attack using a weapon. Target: The enemy you hit Effect: The target takes 1d8 extra damage from the triggering attack.[/sblock] [sblock=FEATURES] Feywild Guardian At-Will Martial, Teleportation Opportunity Action Personal Trigger: An enemy subject to your defender aura either shifts or makes an attack that does not include among its targets either you or an ally who has an active defender aura. Effect: You teleport up to 2 squares to an unoccupied square adjacent to the triggering enemy and then make a melee basic attack against that enemy. Defender Aura At-Will Aura Minor Action Personal Effect: You activate an aura 1 that lasts until you end it as a minor action or until you fall unconscious. While in the aura, any enemy takes a -2 penalty to attack rolls when it makes an attack that does not include among its targets either you or an ally of yours who has this aura active. Marked enemies are not subject to this aura. Shield Finesse You gain the Shield Finesse feat as a bonus feat. Weapon Talent +1 with all weapon attacks [/sblock] ITEMS Adventurer's Kit, Hide Armor, Heavy Shield, Longsword, Javelin (2)[/sblock] [sblock=Background] No very strong, nor dexterous or having a strong connection to the feywild to draw upon, but bright, Erevan tried to follow the way of the wizard to defend himself. It didn't take long to realize that he, despite of his great intellect, had no real talent in this formulated and bookish art of magic. Focusing his learning on the mechanics of living bodies and the theory behind a successful sword fight, he still felt a distant pull from unknown magic... But that was before the slavers came... [/sblock] --- Notes: I plan to re-train Melee Training (Int) to Heart of the Blade (Swordmage Multiclass) and taking Intelligent Blademaster as my 2nd level feat. [/QUOTE]
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