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<blockquote data-quote="Voda Vosa" data-source="post: 5507195" data-attributes="member: 51271"><p>Grumi</p><p></p><p>A stout and short man, he resembles much the dwarfs which with he grew up and was raised by. As a baby, Grumi was abandoned, or his mother was killed and the baby was left to his fate. Luckily, a dwarf found him in his cradle; the baby was in bad shape, and lucky, as no wild animals had spotted or smelled him. </p><p>Miltak, so was named the dwarf wizard, took the baby with him, and raised him like his own son. Grumi learned from his adopted father the arts of the arcane, and decided to leave the remote place where his father lives, to see the world, since he only knew the caves where Miltak dwelt. Miltak tried to warn him of the dragons, of the perils that were waiting in every corner. But the human wonderlust was incompatible with the dwarven patience and precaution. Both father and son had their goodbye, and parted ways, with the promise that one day, they'll reunite.</p><p>But not long before Grumi started his own path, a band of Kobolds captured him, and sold him to slavery.</p><p></p><p>level 1</p><p>Human, Wizard</p><p>Build: Mage</p><p>Arcane Implement Mastery: Staff of Defense</p><p>Human Power Selection: Bonus At-Will Power</p><p>Birth - Among Another Race: Among Another Race (Dwarf)</p><p>Background: Birth - Among Another Race (Among Another Race (Dwarf))</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 8, Con 16, Dex 12, Int 18, Wis 12, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 16, Dex 12, Int 16, Wis 12, Cha 10.</p><p></p><p></p><p>AC: 14 Fort: 14 Reflex: 15 Will: 14</p><p>HP: 26 Surges: 9 Surge Value: 6</p><p></p><p>TRAINED SKILLS</p><p>Insight +6, Arcana +9, History +9, Religion +9, Endurance +8</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, Intimidate, Nature +1, Perception +1, Stealth +1, Streetwise, Thievery +1, Athletics -1</p><p></p><p>FEATS</p><p>Wizard: Ritual Caster</p><p>Human: Immolate the Masses</p><p>Level 1: Arcane Reserves</p><p></p><p>CLASS FEATURES</p><p>Apprentice Mage (Evocation)</p><p>Mage's Spellbook</p><p>Mage's Cantrip</p><p>Magic Missile</p><p></p><p>POWERS</p><p>At Will:</p><p>Beguiling Strands</p><p>Erupting Flare</p><p>Freezing Burst</p><p></p><p>Encounter:</p><p>Burning Hands</p><p></p><p>Daily:</p><p>Fountain of Flame</p><p>Arcane Whirlwind</p><p></p><p></p><p>ITEMS</p><p>Spellbook, Cloth Armor (Basic Clothing), Adventurer's Kit, Staff Implement, Backpack (empty), Bedroll, Belt Pouch (empty), Lantern, Oil (1 pint) (10), Silk Rope (50 ft.), Waterskin, Potion of Healing (heroic tier), 7gp</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5507195, member: 51271"] Grumi A stout and short man, he resembles much the dwarfs which with he grew up and was raised by. As a baby, Grumi was abandoned, or his mother was killed and the baby was left to his fate. Luckily, a dwarf found him in his cradle; the baby was in bad shape, and lucky, as no wild animals had spotted or smelled him. Miltak, so was named the dwarf wizard, took the baby with him, and raised him like his own son. Grumi learned from his adopted father the arts of the arcane, and decided to leave the remote place where his father lives, to see the world, since he only knew the caves where Miltak dwelt. Miltak tried to warn him of the dragons, of the perils that were waiting in every corner. But the human wonderlust was incompatible with the dwarven patience and precaution. Both father and son had their goodbye, and parted ways, with the promise that one day, they'll reunite. But not long before Grumi started his own path, a band of Kobolds captured him, and sold him to slavery. level 1 Human, Wizard Build: Mage Arcane Implement Mastery: Staff of Defense Human Power Selection: Bonus At-Will Power Birth - Among Another Race: Among Another Race (Dwarf) Background: Birth - Among Another Race (Among Another Race (Dwarf)) FINAL ABILITY SCORES Str 8, Con 16, Dex 12, Int 18, Wis 12, Cha 10. STARTING ABILITY SCORES Str 8, Con 16, Dex 12, Int 16, Wis 12, Cha 10. AC: 14 Fort: 14 Reflex: 15 Will: 14 HP: 26 Surges: 9 Surge Value: 6 TRAINED SKILLS Insight +6, Arcana +9, History +9, Religion +9, Endurance +8 UNTRAINED SKILLS Acrobatics +1, Bluff, Diplomacy, Dungeoneering +1, Heal +1, Intimidate, Nature +1, Perception +1, Stealth +1, Streetwise, Thievery +1, Athletics -1 FEATS Wizard: Ritual Caster Human: Immolate the Masses Level 1: Arcane Reserves CLASS FEATURES Apprentice Mage (Evocation) Mage's Spellbook Mage's Cantrip Magic Missile POWERS At Will: Beguiling Strands Erupting Flare Freezing Burst Encounter: Burning Hands Daily: Fountain of Flame Arcane Whirlwind ITEMS Spellbook, Cloth Armor (Basic Clothing), Adventurer's Kit, Staff Implement, Backpack (empty), Bedroll, Belt Pouch (empty), Lantern, Oil (1 pint) (10), Silk Rope (50 ft.), Waterskin, Potion of Healing (heroic tier), 7gp [/QUOTE]
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