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<blockquote data-quote="Derro" data-source="post: 3976510" data-attributes="member: 51010"><p>From what I remember of the TV show the flashbacks were either a similar situation to the modern story or involved another immortal with a shared history. There was often a lesson to be learned from the events of the past to aid with the present challenges. If the GM were to set specific goals in the flashback scenes they could be used to gauge a modifier to experience earned in the modern story. </p><p></p><p>If somebody died there overall XP would be halved or whatever.</p><p></p><p>I know it flies in the face of EL and CR style experience awards but those tools are for a more linear style of game play. Flashback experience could also be awarded as a better fortune in modern scenes. It could be anything from a limited use of the effects Inspired Greatness or Inspired Heroics (PHB Bard) to action dice from whatever source you prefer. Not the hard reward of XP but a reward with immediate benefit which might serve to represent the lessons of the past.</p><p></p><p>I've often wanted to run a game in the vein of the movie Memento or Angel Heart where the PCs must piece themselves back together through flashbacks and clues alluding to past events.</p></blockquote><p></p>
[QUOTE="Derro, post: 3976510, member: 51010"] From what I remember of the TV show the flashbacks were either a similar situation to the modern story or involved another immortal with a shared history. There was often a lesson to be learned from the events of the past to aid with the present challenges. If the GM were to set specific goals in the flashback scenes they could be used to gauge a modifier to experience earned in the modern story. If somebody died there overall XP would be halved or whatever. I know it flies in the face of EL and CR style experience awards but those tools are for a more linear style of game play. Flashback experience could also be awarded as a better fortune in modern scenes. It could be anything from a limited use of the effects Inspired Greatness or Inspired Heroics (PHB Bard) to action dice from whatever source you prefer. Not the hard reward of XP but a reward with immediate benefit which might serve to represent the lessons of the past. I've often wanted to run a game in the vein of the movie Memento or Angel Heart where the PCs must piece themselves back together through flashbacks and clues alluding to past events. [/QUOTE]
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