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<blockquote data-quote="Redbadge" data-source="post: 7784862" data-attributes="member: 61463"><p>Just wanted to provide a couple more examples at a lower mechanical level as mentioned above:</p><p></p><p>Pathfinder characters used Disable Device to disarm traps and open locks; 4e and PF2 Characters use Thievery (in general both 4e and PF2 consolidated skills down to the same similar package, and you don't use Skill points, rather you select certain skills to be trained in and add a fixed bonus plus level-based scaling. PF2 of course added even higher levels of proficiency).</p><p></p><p>Pathfinder had the concept of a 5' step (inherited from 3e) as part of a full round action to avoid attacks of opportunities and reposition your character. 4e simplified this concept to the "Shift", a keyword (move) action that your character could take as part of his three action economy round to move 5' without provoking. PF2 introduces us to "Step", a keyworded action that your character can take as part of his three action economy round to move 5' without provoking.</p><p></p><p>I think I'll stop here, but I hope you can see why someone *might* see how 4e and PF2 seem to be similarly inspired (and I think that PF2 is certainly its own game, with many improvements over both Pathfinder and 4e, but I can't agree that PF2 is more similar to 5e than 4e).</p></blockquote><p></p>
[QUOTE="Redbadge, post: 7784862, member: 61463"] Just wanted to provide a couple more examples at a lower mechanical level as mentioned above: Pathfinder characters used Disable Device to disarm traps and open locks; 4e and PF2 Characters use Thievery (in general both 4e and PF2 consolidated skills down to the same similar package, and you don't use Skill points, rather you select certain skills to be trained in and add a fixed bonus plus level-based scaling. PF2 of course added even higher levels of proficiency). Pathfinder had the concept of a 5' step (inherited from 3e) as part of a full round action to avoid attacks of opportunities and reposition your character. 4e simplified this concept to the "Shift", a keyword (move) action that your character could take as part of his three action economy round to move 5' without provoking. PF2 introduces us to "Step", a keyworded action that your character can take as part of his three action economy round to move 5' without provoking. I think I'll stop here, but I hope you can see why someone *might* see how 4e and PF2 seem to be similarly inspired (and I think that PF2 is certainly its own game, with many improvements over both Pathfinder and 4e, but I can't agree that PF2 is more similar to 5e than 4e). [/QUOTE]
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